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#ifndef HTML_TEMPLATE_H
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#define HTML_TEMPLATE_H
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/*************************************************************************/
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/* html_template.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/resource.h"
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#include "core/containers/hash_map.h"
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#include "core/containers/vector.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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class HTMLTemplateData;
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class WebServerRequest;
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class HTMLTemplate : public Resource {
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GDCLASS(HTMLTemplate, Resource);
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public:
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enum TemplateExpressionMethods {
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TEMPLATE_EXPRESSION_METHOD_PRINT = 0,
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TEMPLATE_EXPRESSION_METHOD_PRINT_RAW,
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TEMPLATE_EXPRESSION_METHOD_PRINT_BR,
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TEMPLATE_EXPRESSION_METHOD_PRINT_RAW_BR,
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TEMPLATE_EXPRESSION_METHOD_VFORMAT,
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};
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2024-02-25 19:15:34 +01:00
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// Templates
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int get_template_count() const;
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Ref<HTMLTemplateData> get_template(const int p_index);
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void add_template(const Ref<HTMLTemplateData> &p_template);
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void remove_template(const int p_index);
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void clear_templates();
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Vector<Variant> get_templates();
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void set_templates(const Vector<Variant> &data);
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// Overrides
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bool has_template_override(const StringName &p_name) const;
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String get_template_override(const StringName &p_name) const;
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void set_template_override(const StringName &p_name, const String &p_value);
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void remove_template_override(const StringName &p_name);
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void clear_template_overrides();
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Dictionary get_template_overrides() const;
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void set_template_overrides(const Dictionary &p_dict);
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HashMap<StringName, String> get_template_overrides_map() const;
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void set_template_overrides_map(const HashMap<StringName, String> &p_map);
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// Defaults
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bool has_template_default(const StringName &p_name) const;
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String get_template_default(const StringName &p_name) const;
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void set_template_default(const StringName &p_name, const String &p_value);
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void remove_template_default(const StringName &p_name);
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void clear_template_defaults();
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Dictionary get_template_defaults() const;
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void set_template_defaults(const Dictionary &p_dict);
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HashMap<StringName, String> get_template_defaults_map() const;
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void set_template_defaults_map(const HashMap<StringName, String> &p_map);
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// Use
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String get_template_text(const StringName &p_name);
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String process_template_expression_variable(const String &p_variable, const TemplateExpressionMethods p_method, const Dictionary &p_data);
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String process_template_expression(const String &p_expression, const Dictionary &p_data);
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String render_template(const String &p_text, const Dictionary &p_data);
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String get_and_render_template(const StringName &p_name, const Dictionary &p_data);
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String render(const Ref<WebServerRequest> &p_request, const Dictionary &p_data);
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virtual String _render(const Ref<WebServerRequest> &p_request, const Dictionary &p_data);
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HTMLTemplate();
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~HTMLTemplate();
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protected:
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enum RenderTemplateState {
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RENDER_TEMPLATE_STATE_NORMAL_TEXT = 0,
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RENDER_TEMPLATE_STATE_EXPRESSION_POTENTIAL_START,
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RENDER_TEMPLATE_STATE_EXPRESSION,
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RENDER_TEMPLATE_STATE_EXPRESSION_END_NEXT,
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};
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2024-02-25 22:11:17 +01:00
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void _on_editor_template_button_pressed(const StringName &p_property);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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Vector<Ref<HTMLTemplateData>> _templates;
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HashMap<StringName, String> _template_overrides;
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HashMap<StringName, String> _template_defaults;
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String _editor_new_template_override_key;
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String _editor_new_template_default_key;
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};
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VARIANT_ENUM_CAST(HTMLTemplate::TemplateExpressionMethods);
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#endif
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