pandemonium_engine/modules/csg/doc_classes/CSGSphere.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGSphere" inherits="CSGPrimitive" version="4.2">
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<brief_description>
A CSG Sphere shape.
</brief_description>
<description>
This node allows you to create a sphere for use with the CSG system.
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
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<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
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</tutorials>
<methods>
</methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the sphere.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
Number of vertical slices for the sphere.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
Radius of the sphere.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="6">
Number of horizontal slices for the sphere.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look.
</member>
</members>
<constants>
</constants>
</class>