pandemonium_engine/editor_modules/gltf/doc_classes/GLTFTextureSampler.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-10-09 12:43:55 +02:00
<class name="GLTFTextureSampler" inherits="Resource" version="3.8">
<brief_description>
Represents a GLTF texture sampler
</brief_description>
<description>
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
Texture's magnification filter, used when the texture appears larger on screen than the source image.
</member>
<member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
Texture's minification filter, used when the texture appears smaller on screen than the source image.
</member>
<member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
Wrapping mode to use for S-axis (horizontal) texture coordinates.
</member>
<member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
Wrapping mode to use for T-axis (vertical) texture coordinates.
</member>
</members>
<constants>
</constants>
</class>