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#ifndef GSAI_FACE_H
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#define GSAI_FACE_H
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#include "core/object/reference.h"
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#include "gsai_match_orientation.h"
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class GSAITargetAcceleration;
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class GSAIFace : public GSAIMatchOrientation {
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GDCLASS(GSAIFace, GSAIMatchOrientation);
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public:
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void face(const Ref<GSAITargetAcceleration> &acceleration, const Vector3 &target_position);
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void _face(Ref<GSAITargetAcceleration> acceleration, Vector3 target_position);
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void _calculate_steering(Ref<GSAITargetAcceleration> acceleration);
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GSAIFace();
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~GSAIFace();
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protected:
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static void _bind_methods();
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// Calculates angular acceleration to rotate a target to face its target's
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// position. The behavior attemps to arrive with zero remaining angular velocity.
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// @category - Individual behaviors
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};
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#endif
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