pandemonium_engine/modules/material_maker/nodes/noise/voronoi.cpp

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2022-06-16 15:29:08 +02:00
#include "voronoi.h"
Ref<Resource> Voronoi::get_out_nodes() {
return out_nodes;
}
void Voronoi::set_out_nodes(const Ref<Resource> &val) {
out_nodes = val;
}
Ref<Resource> Voronoi::get_out_borders() {
return out_borders;
}
void Voronoi::set_out_borders(const Ref<Resource> &val) {
out_borders = val;
}
Ref<Resource> Voronoi::get_out_random_color() {
return out_random_color;
}
void Voronoi::set_out_random_color(const Ref<Resource> &val) {
out_random_color = val;
}
Ref<Resource> Voronoi::get_out_fill() {
return out_fill;
}
void Voronoi::set_out_fill(const Ref<Resource> &val) {
out_fill = val;
}
Vector2 Voronoi::get_scale() {
return scale;
}
void Voronoi::set_scale(const Vector2 &val) {
scale = val;
}
Vector2 Voronoi::get_stretch() {
return stretch;
}
void Voronoi::set_stretch(const Vector2 &val) {
stretch = val;
}
float Voronoi::get_intensity() const {
return intensity;
}
void Voronoi::set_intensity(const float val) {
intensity = val;
}
float Voronoi::get_randomness() const {
return randomness;
}
void Voronoi::set_randomness(const float val) {
randomness = val;
}
//tool;
//export(Resource) ;
Ref<Resource> out_nodes;
//export(Resource) ;
Ref<Resource> out_borders;
//export(Resource) ;
Ref<Resource> out_random_color;
//export(Resource) ;
Ref<Resource> out_fill;
//export(Vector2) ;
Vector2 scale = Vector2(4, 4);
//export(Vector2) ;
Vector2 stretch = Vector2(1, 1);
//export(float) ;
float intensity = 1;
//export(float) ;
float randomness = 0.85;
void Voronoi::_init_properties() {
if (!out_nodes) {
out_nodes = MMNodeUniversalProperty.new();
out_nodes.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
out_nodes.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
if (!out_borders) {
out_borders = MMNodeUniversalProperty.new();
out_borders.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
out_borders.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
if (!out_random_color) {
out_random_color = MMNodeUniversalProperty.new();
out_random_color.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
out_random_color.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
if (!out_fill) {
out_fill = MMNodeUniversalProperty.new();
out_fill.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
out_fill.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
register_output_property(out_nodes);
register_output_property(out_borders);
register_output_property(out_random_color);
register_output_property(out_fill);
}
void Voronoi::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_texture_universal(out_nodes);
mm_graph_node.add_slot_texture_universal(out_borders);
mm_graph_node.add_slot_texture_universal(out_random_color);
mm_graph_node.add_slot_texture_universal(out_fill);
//, Vector2(1, 32))//, Vector2(0, 32));
mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 0.1);
//, Vector2(1, 32))//, Vector2(0, 32));
mm_graph_node.add_slot_vector2("get_stretch", "set_stretch", "stretch", 0.01);
//, Vector2(1, 32))//, Vector2(0, 32));
mm_graph_node.add_slot_float("get_intensity", "set_intensity", "Intensity", 0.01);
//, Vector2(1, 32))//, Vector2(0, 32));
mm_graph_node.add_slot_float("get_randomness", "set_randomness", "Randomness", 0.01);
}
void Voronoi::_render(const Variant &material) {
Ref<Image> nodes = Image.new();
Ref<Image> borders = Image.new();
Ref<Image> random_color = Image.new();
Ref<Image> fill = Image.new();
nodes.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
borders.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
random_color.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
fill.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8);
nodes.lock();
borders.lock();
random_color.lock();
fill.lock();
float w = material.image_size.x;
float h = material.image_size.y;
float pseed = randf() + randi();
for (int x = 0; x < material.image_size.x; ++x) { //x in range(material.image_size.x)
for (int y = 0; y < material.image_size.y; ++y) { //y in range(material.image_size.y)
Vector2 uv = Vector2(x / w, y / h);
float ps = 1.0 / float(pseed);
//vec4 $(name_uv)_xyzw = voronoi($uv, vec2($scale_x, $scale_y), vec2($stretch_y, $stretch_x), $intensity, $randomness, $seed);
Color voronoi = MMAlgos.voronoi(uv, scale, stretch, intensity, randomness, ps);
//Nodes - float - A greyscale pattern based on the distance to cell centers;
//$(name_uv)_xyzw.z;
Color nodes_col = Color(voronoi.b, voronoi.b, voronoi.b, 1);
//Borders - float - A greyscale pattern based on the distance to borders;
//$(name_uv)_xyzw.w;
Color borders_col = Color(voronoi.a, voronoi.a, voronoi.a, 1);
//Random color - rgb - A color pattern that assigns a random color to each cell;
//rand3(fract(floor($(name_uv)_xyzw.xy)/vec2($scale_x, $scale_y)));
Vector3 rv3 = MMAlgos.rand3(MMAlgos.fractv2(Vector2(voronoi.r, voronoi.g) / scale));
Color random_color_col = Color(rv3.x, rv3.y, rv3.z, 1);
//Fill - rgba - An output that should be plugged into a Fill companion node;
//vec4(fract(($(name_uv)_xyzw.xy-1.0)/vec2($scale_x, $scale_y)), vec2(2.0)/vec2($scale_x, $scale_y));
Vector2 fv21 = MMAlgos.fractv2((Vector2(voronoi.r, voronoi.g) - Vector2(1, 1)) / scale);
Vector2 fv22 = Vector2(2, 2) / scale;
Color fill_col = Color(fv21.x, fv21.y, fv22.x, fv22.y);
nodes.set_pixel(x, y, nodes_col);
borders.set_pixel(x, y, borders_col);
random_color.set_pixel(x, y, random_color_col);
fill.set_pixel(x, y, fill_col);
}
}
nodes.unlock();
borders.unlock();
random_color.unlock();
fill.unlock();
out_nodes.set_value(nodes);
out_borders.set_value(borders);
out_random_color.set_value(random_color);
out_fill.set_value(fill);
}
Color Voronoi::_get_value_for(const Vector2 &uv, const int pseed) {
return Color();
}
//scale;
Vector2 Voronoi::get_scale() {
return scale;
}
void Voronoi::set_scale(const Vector2 &val) {
scale = val;
set_dirty(true);
}
//stretch;
Vector2 Voronoi::get_stretch() {
return stretch;
}
void Voronoi::set_stretch(const Vector2 &val) {
stretch = val;
set_dirty(true);
}
//intensity;
float Voronoi::get_intensity() {
return intensity;
}
void Voronoi::set_intensity(const float val) {
intensity = val;
set_dirty(true);
}
//randomness;
float Voronoi::get_randomness() {
return randomness;
}
void Voronoi::set_randomness(const float val) {
randomness = val;
set_dirty(true);
}
}
Voronoi::Voronoi() {
out_nodes;
out_borders;
out_random_color;
out_fill;
scale = Vector2(4, 4);
stretch = Vector2(1, 1);
intensity = 1;
randomness = 0.85;
}
Voronoi::~Voronoi() {
}
static void Voronoi::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_out_nodes"), &Voronoi::get_out_nodes);
ClassDB::bind_method(D_METHOD("set_out_nodes", "value"), &Voronoi::set_out_nodes);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_nodes", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_out_nodes", "get_out_nodes");
ClassDB::bind_method(D_METHOD("get_out_borders"), &Voronoi::get_out_borders);
ClassDB::bind_method(D_METHOD("set_out_borders", "value"), &Voronoi::set_out_borders);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_borders", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_out_borders", "get_out_borders");
ClassDB::bind_method(D_METHOD("get_out_random_color"), &Voronoi::get_out_random_color);
ClassDB::bind_method(D_METHOD("set_out_random_color", "value"), &Voronoi::set_out_random_color);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_random_color", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_out_random_color", "get_out_random_color");
ClassDB::bind_method(D_METHOD("get_out_fill"), &Voronoi::get_out_fill);
ClassDB::bind_method(D_METHOD("set_out_fill", "value"), &Voronoi::set_out_fill);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_fill", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_out_fill", "get_out_fill");
ClassDB::bind_method(D_METHOD("get_scale"), &Voronoi::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "value"), &Voronoi::set_scale);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ClassDB::bind_method(D_METHOD("get_stretch"), &Voronoi::get_stretch);
ClassDB::bind_method(D_METHOD("set_stretch", "value"), &Voronoi::set_stretch);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "stretch"), "set_stretch", "get_stretch");
ClassDB::bind_method(D_METHOD("get_intensity"), &Voronoi::get_intensity);
ClassDB::bind_method(D_METHOD("set_intensity", "value"), &Voronoi::set_intensity);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity"), "set_intensity", "get_intensity");
ClassDB::bind_method(D_METHOD("get_randomness"), &Voronoi::get_randomness);
ClassDB::bind_method(D_METHOD("set_randomness", "value"), &Voronoi::set_randomness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness"), "set_randomness", "get_randomness");
ClassDB::bind_method(D_METHOD("_init_properties"), &Voronoi::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Voronoi::_register_methods);
ClassDB::bind_method(D_METHOD("_render", "material"), &Voronoi::_render);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Voronoi::_get_value_for);
ClassDB::bind_method(D_METHOD("get_scale"), &Voronoi::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "val"), &Voronoi::set_scale);
ClassDB::bind_method(D_METHOD("get_stretch"), &Voronoi::get_stretch);
ClassDB::bind_method(D_METHOD("set_stretch", "val"), &Voronoi::set_stretch);
ClassDB::bind_method(D_METHOD("get_intensity"), &Voronoi::get_intensity);
ClassDB::bind_method(D_METHOD("set_intensity", "val"), &Voronoi::set_intensity);
ClassDB::bind_method(D_METHOD("get_randomness"), &Voronoi::get_randomness);
ClassDB::bind_method(D_METHOD("set_randomness", "val"), &Voronoi::set_randomness);
}