pandemonium_engine/modules/steering_ai/gsai_group_behavior.h

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#ifndef GSAI_GROUP_BEHAVIOR_H
#define GSAI_GROUP_BEHAVIOR_H
#include "core/int_types.h"
#include "core/math/vector3.h"
#include "core/object/func_ref.h"
#include "core/object/reference.h"
#include "gsai_steering_behavior.h"
class GSAIProximity;
class GSAIGroupBehavior : public GSAISteeringBehavior {
GDCLASS(GSAIGroupBehavior, GSAISteeringBehavior);
public:
Ref<GSAIProximity> get_proximity();
void set_proximity(const Ref<GSAIProximity> &val);
Ref<FuncRef> get_callback();
void set_callback(const Ref<FuncRef> &val);
bool _report_neighbor(const Ref<GSAISteeringAgent> &neighbor);
GSAIGroupBehavior();
~GSAIGroupBehavior();
protected:
static void _bind_methods();
// Base type for group-based steering behaviors.
// @category - Base types
// Container to find neighbors of the agent and calculate group behavior.
Ref<GSAIProximity> proximity;
Ref<FuncRef> _callback;
// Internal callback for the behavior to define whether or not a member is
// relevant
// @tags - virtual
};
#endif