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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ESS" inherits= "Object" version= "3.8" >
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<brief_description >
The ESS singleton.
</brief_description>
<description >
Gives easy access to entity and spell related data, providing easy lookups.
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Make sure that you add everything both server and clientside before use, because the system uses ids (get_id()) for server clinet communications. This also means that ids should be unique per resources for every ESS-related resources.
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For example you shouldn't register 2 spells with id 1 (you will get an error), but you can register a [Spell] with id1 and an [Aura] with an id 1.
Also grants access easy to ESS-related project settings.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "can_character_level_up" >
<return type= "bool" />
<argument index= "0" name= "current_level" type= "int" />
<description >
</description>
</method>
<method name= "can_class_level_up" >
<return type= "bool" />
<argument index= "0" name= "current_level" type= "int" />
<description >
</description>
</method>
<method name= "ensure_materials_loaded" >
<return type= "void" />
<description >
</description>
</method>
<method name= "equip_slot_get_count" qualifiers= "const" >
<return type= "int" />
<description >
</description>
</method>
<method name= "equip_slot_get_id" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "equip_slot_get_name" qualifiers= "const" >
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<return type= "StringName" />
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<argument index= "0" name= "id" type= "int" />
<description >
</description>
</method>
<method name= "equip_slot_get_property_id" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "equip_slot_get_property_name" qualifiers= "const" >
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<return type= "StringName" />
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<argument index= "0" name= "id" type= "int" />
<description >
</description>
</method>
<method name= "equip_slot_is_property" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "get_character_xp" >
<return type= "int" />
<argument index= "0" name= "current_level" type= "int" />
<description >
</description>
</method>
<method name= "get_class_xp" >
<return type= "int" />
<argument index= "0" name= "current_level" type= "int" />
<description >
</description>
</method>
<method name= "load_all" >
<return type= "void" />
<description >
</description>
</method>
<method name= "load_resource" >
<return type= "Resource" />
<argument index= "0" name= "path" type= "String" />
<argument index= "1" name= "type_hint" type= "String" default= """" />
<description >
</description>
</method>
<method name= "load_resource_db" >
<return type= "void" />
<description >
</description>
</method>
<method name= "material_add" >
<return type= "void" />
<argument index= "0" name= "value" type= "Material" />
<description >
</description>
</method>
<method name= "material_cache_get" >
<return type= "ESSMaterialCache" />
<argument index= "0" name= "key" type= "int" />
<description >
</description>
</method>
<method name= "material_cache_unref" >
<return type= "void" />
<argument index= "0" name= "key" type= "int" />
<description >
</description>
</method>
<method name= "material_get" >
<return type= "Material" />
<argument index= "0" name= "index" type= "int" />
<description >
</description>
</method>
<method name= "material_get_num" qualifiers= "const" >
<return type= "int" />
<description >
</description>
</method>
<method name= "material_remove" >
<return type= "void" />
<argument index= "0" name= "index" type= "int" />
<description >
</description>
</method>
<method name= "material_set" >
<return type= "void" />
<argument index= "0" name= "index" type= "int" />
<argument index= "1" name= "value" type= "Material" />
<description >
</description>
</method>
<method name= "materials_clear" >
<return type= "void" />
<description >
</description>
</method>
<method name= "materials_load" >
<return type= "void" />
<description >
</description>
</method>
<method name= "request_entity_spawn" >
<return type= "void" />
<argument index= "0" name= "info" type= "EntityCreateInfo" />
<description >
</description>
</method>
<method name= "request_entity_spawn_deferred" >
<return type= "void" />
<argument index= "0" name= "info" type= "EntityCreateInfo" />
<description >
</description>
</method>
<method name= "set_character_xp" >
<return type= "void" />
<argument index= "0" name= "current_level" type= "int" />
<argument index= "1" name= "value" type= "int" />
<description >
</description>
</method>
<method name= "set_class_xp" >
<return type= "void" />
<argument index= "0" name= "current_level" type= "int" />
<argument index= "1" name= "value" type= "int" />
<description >
</description>
</method>
<method name= "skeletons_bone_attachment_index_get" qualifiers= "const" >
<return type= "String" />
<argument index= "0" name= "index" type= "int" />
<description >
</description>
</method>
<method name= "skeletons_bone_attachments_count" >
<return type= "int" />
<description >
</description>
</method>
<method name= "skeletons_bones_count" >
<return type= "int" />
<description >
</description>
</method>
<method name= "skeletons_bones_index_get" qualifiers= "const" >
<return type= "String" />
<argument index= "0" name= "index" type= "int" />
<description >
</description>
</method>
<method name= "stat_get_count" qualifiers= "const" >
<return type= "int" />
<description >
</description>
</method>
<method name= "stat_get_id" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "stat_get_name" qualifiers= "const" >
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<return type= "StringName" />
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<argument index= "0" name= "id" type= "int" />
<description >
</description>
</method>
<method name= "stat_get_property_id" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
<method name= "stat_get_property_name" qualifiers= "const" >
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<return type= "StringName" />
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<argument index= "0" name= "id" type= "int" />
<description >
</description>
</method>
<method name= "stat_is_property" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "name" type= "StringName" />
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<description >
</description>
</method>
</methods>
<members >
<member name= "allow_class_recipe_learning" type= "bool" setter= "set_allow_class_recipe_learning" getter= "get_allow_class_recipe_learning" default= "false" >
</member>
<member name= "allow_class_spell_learning" type= "bool" setter= "set_allow_class_spell_learning" getter= "get_allow_class_spell_learning" default= "false" >
</member>
<member name= "auto_learn_spells" type= "int" setter= "set_auto_learn_spells" getter= "get_auto_learn_spells" default= "1" >
</member>
<member name= "automatic_load" type= "bool" setter= "set_automatic_load" getter= "get_automatic_load" default= "false" >
</member>
<member name= "background_color" type= "Color" setter= "set_background_color" getter= "get_background_color" default= "Color( 0, 0, 0, 1 )" >
</member>
<member name= "character_xp_data" type= "PoolIntArray" setter= "set_character_xp_data" getter= "get_character_xp_data" default= "PoolIntArray( )" >
</member>
<member name= "class_xp_data" type= "PoolIntArray" setter= "set_class_xp_data" getter= "get_class_xp_data" default= "PoolIntArray( )" >
</member>
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<member name= "default_ess_material_cache_class" type= "StringName" setter= "set_default_ess_material_cache_class" getter= "get_default_ess_material_cache_class" default= "@"ESSMaterialCachePCM"" >
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</member>
<member name= "entity_spawner" type= "ESSEntitySpawner" setter= "set_entity_spawner" getter= "get_entity_spawner" >
</member>
<member name= "entity_types" type= "String" setter= "entity_types_set" getter= "entity_types_get" default= ""None,Creature,Totem,Idol,Humanoid,Mechanical,Beast,Dragonkin,Elemental,Ghost,Energy,Anomaly,Demon,Object"" >
</member>
<member name= "equip_slot_string" type= "String" setter= "equip_slot_set_string" getter= "equip_slot_get_string" default= ""Head,Neck,Shoulder,Chest,Gloves,Belt,Legs,Feet,Ring_1,Ring_2,Trinket_1,Trinket_2,Main_Hand,Off_Hand,None"" >
</member>
<member name= "equip_slots" type= "PoolStringArray" setter= "equip_slots_set" getter= "equip_slots_get" default= "PoolStringArray( "Head", "Neck", "Shoulder", "Chest", "Gloves", "Belt", "Legs", "Feet", "Ring_1", "Ring_2", "Trinket_1", "Trinket_2", "Main_Hand", "Off_Hand" )" >
</member>
<member name= "keep_original_atlases" type= "bool" setter= "set_keep_original_atlases" getter= "get_keep_original_atlases" default= "false" >
</member>
<member name= "main_stat_count" type= "int" setter= "stat_set_main_stat_count" getter= "stat_get_main_stat_count" default= "5" >
</member>
<member name= "margin" type= "int" setter= "set_margin" getter= "get_margin" default= "0" >
</member>
<member name= "material_paths" type= "PoolStringArray" setter= "material_paths_set" getter= "material_paths_get" default= "PoolStringArray( )" >
</member>
<member name= "materials" type= "Array" setter= "materials_set" getter= "materials_get" default= "[ ]" >
</member>
<member name= "max_atlas_size" type= "int" setter= "set_max_atlas_size" getter= "get_max_atlas_size" default= "1024" >
</member>
<member name= "max_character_level" type= "int" setter= "" getter= "get_max_character_level" default= "0" >
</member>
<member name= "max_class_level" type= "int" setter= "" getter= "get_max_class_level" default= "0" >
</member>
<member name= "model_visual_groups" type= "String" setter= "model_visual_groups_set" getter= "model_visual_groups_get" default= ""None,Bodypart,Alt Bodypart,Attachment"" >
</member>
<member name= "resource_db" type= "ESSResourceDB" setter= "set_resource_db" getter= "get_resource_db" >
</member>
<member name= "resource_db_path" type= "String" setter= "set_resource_db_path" getter= "get_resource_db_path" default= """" >
</member>
<member name= "scale_spells_by_default" type= "bool" setter= "set_scale_spells_by_default" getter= "get_scale_spells_by_default" default= "false" >
</member>
<member name= "skeletons_bone_attachment_points" type= "PoolStringArray" setter= "skeletons_bone_attachment_points_set" getter= "skeletons_bone_attachment_points_get" default= "PoolStringArray( )" >
</member>
<member name= "skeletons_bones" type= "PoolStringArray" setter= "skeletons_bones_set" getter= "skeletons_bones_get" default= "PoolStringArray( )" >
</member>
<member name= "stat_string" type= "String" setter= "stat_set_string" getter= "stat_get_string" default= ""Agility,Strength,Stamina,Intellect,Spirit,Health,Speed,Global Cooldown,Haste"" >
</member>
<member name= "stats" type= "PoolStringArray" setter= "stats_set" getter= "stats_get" default= "PoolStringArray( "Agility", "Strength", "Stamina", "Intellect", "Spirit", "Health", "Speed", "Global Cooldown", "Haste" )" >
</member>
<member name= "texture_flags" type= "int" setter= "set_texture_flags" getter= "get_texture_flags" default= "5" >
</member>
<member name= "texture_layers" type= "String" setter= "texture_layers_set" getter= "texture_layers_get" default= ""None,Skin,Underwear,Shirt,Clothes Base,Clothes 1,Clothes 2,Clothes 3,Clothes 4,Clothes 5,Belt,Tabard,Overlay"" >
</member>
<member name= "use_class_xp" type= "bool" setter= "set_use_class_xp" getter= "get_use_class_xp" default= "false" >
</member>
<member name= "use_spell_points" type= "bool" setter= "set_use_spell_points" getter= "get_use_spell_points" default= "false" >
</member>
</members>
<constants >
</constants>
</class>