pandemonium_engine/modules/users/managers/user_manager_file.cpp

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/*************************************************************************/
/* user_manager_file.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "user_manager_file.h"
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#include "core/config/engine.h"
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#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/variant/variant.h"
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#include "../users/user.h"
String UserManagerFile::get_save_folder_path() {
return _save_folder_path;
}
void UserManagerFile::set_save_folder_path(const String &val) {
_save_folder_path = val;
}
Ref<User> UserManagerFile::_get_user(const int id) {
_rw_lock.read_lock();
if (id < 0 || id >= _users.size()) {
_rw_lock.read_unlock();
ERR_PRINT("INDEX ERROR");
return Ref<User>();
}
Ref<User> u = _users[id];
_rw_lock.read_unlock();
return u;
}
Ref<User> UserManagerFile::_get_user_name(const String &user_name) {
_rw_lock.read_lock();
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_user_name() == user_name) {
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_rw_lock.read_unlock();
return u;
}
}
}
_rw_lock.read_unlock();
return Ref<User>();
}
Ref<User> UserManagerFile::_get_user_email(const String &user_email) {
_rw_lock.read_lock();
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_email() == user_email) {
_rw_lock.read_unlock();
return u;
}
}
}
_rw_lock.read_unlock();
return Ref<User>();
}
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void UserManagerFile::_save_user(Ref<User> user) {
_save_queued = true;
}
Ref<User> UserManagerFile::_create_user() {
_rw_lock.write_lock();
Ref<User> u;
u.instance();
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u->set_user_id(_users.size());
u->connect("changed", this, "_on_user_changed");
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_users.push_back(u);
_rw_lock.write_unlock();
_save_queued = true;
return u;
}
bool UserManagerFile::_is_username_taken(const String &user_name) {
_rw_lock.read_lock();
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_user_name() == user_name) {
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_rw_lock.read_unlock();
return true;
}
}
}
_rw_lock.read_unlock();
return false;
}
bool UserManagerFile::_is_email_taken(const String &email) {
_rw_lock.read_lock();
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_email() == email) {
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_rw_lock.read_unlock();
return true;
}
}
}
_rw_lock.read_unlock();
return false;
}
Vector<Ref<User>> UserManagerFile::get_all() {
return _users;
}
UserManagerFile::UserManagerFile() {
set_process_internal(true);
_save_folder_path = "users";
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}
UserManagerFile::~UserManagerFile() {
}
void UserManagerFile::load() {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
String fpath = "user://" + _save_folder_path;
DirAccess *dir = DirAccess::open(fpath);
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if (!dir) {
return;
}
dir->list_dir_begin();
_rw_lock.write_lock();
String file = dir->get_next();
while (file != "") {
if (!dir->current_is_dir()) {
if (!file.ends_with(".tres")) {
file = dir->get_next();
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continue;
}
String uids = file.get_slice(".", 0);
if (!uids.is_valid_unsigned_integer()) {
continue;
}
int id = uids.to_int();
//Overflow
ERR_CONTINUE(id < 0);
//TODO Users should be able to serialize themselves to json, could work similarly to Entity
//need to think, maybe it can be done better.
//Also this is not a super safe way to do this, this will definitely be changed, relatively soon
Ref<User> u = ResourceLoader::load(fpath.plus_file(file), "User", true);
//Unset script, just for good measure
u->set_script(RefPtr());
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u->connect("changed", this, "_on_user_changed");
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if (_users.size() <= id) {
_users.resize(id + 1);
}
_users.write[id] = u;
}
file = dir->get_next();
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}
dir->list_dir_end();
_rw_lock.write_unlock();
}
void UserManagerFile::save() {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
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String fpath = "user://" + _save_folder_path;
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DirAccess *dir = DirAccess::open(fpath);
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if (!dir) {
DirAccess *diru = DirAccess::open("user://");
diru->make_dir_recursive(fpath);
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memdelete(diru);
dir = DirAccess::open(fpath);
}
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ERR_FAIL_COND(!dir);
dir->list_dir_begin();
String file = dir->get_next();
while (file != "") {
if (!dir->current_is_dir()) {
if (!file.ends_with(".tres")) {
file = dir->get_next();
continue;
}
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dir->remove(file);
}
file = dir->get_next();
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}
dir->list_dir_end();
memdelete(dir);
_rw_lock.read_lock();
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
u->read_lock();
ResourceSaver::save(fpath.plus_file(itos(i) + ".tres"), u);
u->read_unlock();
}
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}
_rw_lock.read_unlock();
}
void UserManagerFile::_on_user_changed() {
_save_queued = true;
}
void UserManagerFile::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (_save_queued) {
_save_queued = false;
save();
}
} else if (p_what == NOTIFICATION_POST_ENTER_TREE) {
load();
}
}
void UserManagerFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_save_folder_path"), &UserManagerFile::get_save_folder_path);
ClassDB::bind_method(D_METHOD("set_save_folder_path", "val"), &UserManagerFile::set_save_folder_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "save_folder_path"), "set_save_folder_path", "get_save_folder_path");
ClassDB::bind_method(D_METHOD("_on_user_changed"), &UserManagerFile::_on_user_changed);
}