pandemonium_engine/modules/steering_ai/behaviors/gsaiarrive.h

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#ifndef GSAIARRIVE_H
#define GSAIARRIVE_H
class GSAIArrive : public GSAISteeringBehavior {
GDCLASS(GSAIArrive, GSAISteeringBehavior);
public:
GSAIAgentLocation get_*target();
void set_*target(const GSAIAgentLocation &val);
float get_arrival_tolerance() const;
void set_arrival_tolerance(const float val);
float get_deceleration_radius() const;
void set_deceleration_radius(const float val);
float get_time_to_reach() const;
void set_time_to_reach(const float val);
void arrive(const GSAITargetAcceleration &acceleration, const Vector3 &target_position);
void _arrive(const GSAITargetAcceleration &acceleration, const Vector3 &target_position);
void _calculate_steering(const GSAITargetAcceleration &acceleration);
GSAIArrive();
~GSAIArrive();
protected:
static void _bind_methods();
// Calculates acceleration to take an agent to its target's location. The
// calculation attempts to arrive with zero remaining velocity.
// @category - Individual behaviors
// Target agent to arrive to.
GSAIAgentLocation *target;
// Distance from the target for the agent to be considered successfully
// arrived.
float arrival_tolerance = 0.0;
// Distance from the target for the agent to begin slowing down.
float deceleration_radius = 0.0;
// Represents the time it takes to change acceleration.
float time_to_reach = 0.1;
};
#endif