pandemonium_engine/modules/steering_ai/agents/gsairigidbody2dagent.h

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#ifndef GSAIRIGIDBODY2DAGENT_H
#define GSAIRIGIDBODY2DAGENT_H
class GSAIRigidBody2DAgent : public GSAISpecializedAgent {
GDCLASS(GSAIRigidBody2DAgent, GSAISpecializedAgent);
public:
RigidBody2D get_*body();
void set_*body(const RigidBody2D &val);
Vector2 get__last_position();
void set__last_position(const Vector2 &val);
Ref<WeakRef> get__body_ref();
void set__body_ref(const Ref<WeakRef> &val);
void _body_ready();
void _apply_steering(const GSAITargetAcceleration &acceleration, const float _delta);
void _set_body(const RigidBody2D &value);
void _on_SceneTree_frame();
GSAIRigidBody2DAgent();
~GSAIRigidBody2DAgent();
protected:
static void _bind_methods();
// A specialized steering agent that updates itself every frame so the user does
// not have to using a RigidBody2D
// @category - Specialized agents
// The RigidBody2D to keep track of
// setget _set_body
RigidBody2D *body;
Vector2 _last_position = ;
Ref<WeakRef> _body_ref;
// Moves the agent's `body` by target `acceleration`.
// @tags - virtual
};
#endif