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#ifndef GSAI_BLEND_H
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#define GSAI_BLEND_H
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#include "core/object/reference.h"
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#include "../gsai_steering_behavior.h"
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class GSAISteeringBehavior;
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class GSAITargetAcceleration;
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class GSAIBlend : public GSAISteeringBehavior {
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GDCLASS(GSAIBlend, GSAISteeringBehavior);
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public:
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void add_behavior(const Ref<GSAISteeringBehavior> &behavior, const float weight);
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Ref<GSAISteeringBehavior> get_behavior(const int index);
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float get_behavior_weight(const int index);
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void remove_behavior(const int index);
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int get_behaviour_count();
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Ref<GSAITargetAcceleration> get_accel();
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void _calculate_steering(Ref<GSAITargetAcceleration> blended_accel);
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GSAIBlend();
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~GSAIBlend();
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protected:
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struct GSAIBlendBehaviorEntry {
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Ref<GSAISteeringBehavior> behavior;
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float weight;
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};
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protected:
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static void _bind_methods();
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// Blends multiple steering behaviors into one, and returns a weighted
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// acceleration from their calculations.
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// @category - Combination behaviors
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Vector<GSAIBlendBehaviorEntry> _behaviors;
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Ref<GSAITargetAcceleration> _accel;
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// Appends a behavior to the internal array along with its `weight`.
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// Returns the behavior at the specified `index`, or an empty `Dictionary` if
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// none was found.
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};
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#endif
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