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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VideoPlayer" inherits= "Control" version= "4.2" >
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<brief_description >
Control for playing video streams.
</brief_description>
<description >
Control node for playing video streams using [VideoStream] resources.
Supported video formats are [url=https://www.webmproject.org/]WebM[/url] ([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format exposed via a GDNative plugin using [VideoStreamGDNative].
[b]Note:[/b] Due to a bug, VideoPlayer does not support localization remapping yet.
[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations, especially for VP8/VP9.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_stream_name" qualifiers= "const" >
<return type= "String" />
<description >
Returns the video stream's name, or [code]"< No Stream> "[/code] if no video stream is assigned.
</description>
</method>
<method name= "get_video_texture" qualifiers= "const" >
<return type= "Texture" />
<description >
Returns the current frame as a [Texture].
</description>
</method>
<method name= "is_playing" qualifiers= "const" >
<return type= "bool" />
<description >
Returns [code]true[/code] if the video is playing.
[b]Note:[/b] The video is still considered playing if paused during playback.
</description>
</method>
<method name= "play" >
<return type= "void" />
<description >
Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
</description>
</method>
<method name= "stop" >
<return type= "void" />
<description >
Stops the video playback and sets the stream position to 0.
[b]Note:[/b] Although the stream position will be set to 0, the first frame of the video stream won't become the current frame.
</description>
</method>
</methods>
<members >
<member name= "audio_track" type= "int" setter= "set_audio_track" getter= "get_audio_track" default= "0" >
The embedded audio track to play.
</member>
<member name= "autoplay" type= "bool" setter= "set_autoplay" getter= "has_autoplay" default= "false" >
If [code]true[/code], playback starts when the scene loads.
</member>
<member name= "buffering_msec" type= "int" setter= "set_buffering_msec" getter= "get_buffering_msec" default= "500" >
Amount of time in milliseconds to store in buffer while playing.
</member>
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<member name= "bus" type= "StringName" setter= "set_bus" getter= "get_bus" default= "@"Master"" >
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Audio bus to use for sound playback.
</member>
<member name= "expand" type= "bool" setter= "set_expand" getter= "has_expand" default= "true" >
If [code]true[/code], the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions.
</member>
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<member name= "loop" type= "bool" setter= "set_loop" getter= "has_loop" default= "false" >
If [code]true[/code], the video restarts when it reaches its end.
</member>
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<member name= "paused" type= "bool" setter= "set_paused" getter= "is_paused" default= "false" >
If [code]true[/code], the video is paused.
</member>
<member name= "stream" type= "VideoStream" setter= "set_stream" getter= "get_stream" >
The assigned video stream. See description for supported formats.
</member>
<member name= "stream_position" type= "float" setter= "set_stream_position" getter= "get_stream_position" >
The current position of the stream, in seconds.
[b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
</member>
<member name= "volume" type= "float" setter= "set_volume" getter= "get_volume" >
Audio volume as a linear value.
</member>
<member name= "volume_db" type= "float" setter= "set_volume_db" getter= "get_volume_db" default= "0.0" >
Audio volume in dB.
</member>
</members>
<signals >
<signal name= "finished" >
<description >
Emitted when playback is finished.
</description>
</signal>
</signals>
<constants >
</constants>
</class>