mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 05:07:12 +01:00
32 lines
1.5 KiB
XML
32 lines
1.5 KiB
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
|||
|
<class name="CubeMesh" inherits="PrimitiveMesh" version="3.5">
|
|||
|
<brief_description>
|
|||
|
Generate an axis-aligned cuboid [PrimitiveMesh].
|
|||
|
</brief_description>
|
|||
|
<description>
|
|||
|
Generate an axis-aligned cuboid [PrimitiveMesh].
|
|||
|
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
|
|||
|
[b]Note:[/b] When using a large textured [CubeMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
|
|||
|
</description>
|
|||
|
<tutorials>
|
|||
|
</tutorials>
|
|||
|
<methods>
|
|||
|
</methods>
|
|||
|
<members>
|
|||
|
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
|
|||
|
Size of the cuboid mesh.
|
|||
|
</member>
|
|||
|
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
|
|||
|
Number of extra edge loops inserted along the Z axis.
|
|||
|
</member>
|
|||
|
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
|
|||
|
Number of extra edge loops inserted along the Y axis.
|
|||
|
</member>
|
|||
|
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
|
|||
|
Number of extra edge loops inserted along the X axis.
|
|||
|
</member>
|
|||
|
</members>
|
|||
|
<constants>
|
|||
|
</constants>
|
|||
|
</class>
|