pandemonium_engine/modules/props_2d/SCsub

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import os
Import('env')
module_env = env.Clone()
import version
sources = [
"register_types.cpp",
"lights/prop_2d_light.cpp",
"tiled_wall/tiled_wall_2d.cpp",
"tiled_wall/tiled_wall_2d_data.cpp",
"props/prop_2d_data.cpp",
"props/prop_2d_data_entry.cpp",
"props/prop_2d_data_scene.cpp",
"props/prop_2d_data_light.cpp",
"props/prop_2d_data_prop.cpp",
"props/prop_2d_data_tiled_wall_2d.cpp",
"props/prop_2d_data_sprite.cpp",
"clutter/ground_clutter_2d.cpp",
"clutter/ground_clutter_2d_foliage.cpp",
"prop_2d_instance.cpp",
"prop_2d_instance_merger.cpp",
"prop_2d_ess_entity.cpp",
"prop_2d_instance_job.cpp",
"prop_2d_instance_prop_job.cpp",
"prop_2d_scene_instance.cpp",
"singleton/prop_2d_utils.cpp",
"singleton/prop_2d_cache.cpp",
"editor/prop_2d_editor_plugin.cpp",
"prop_2d_mesher.cpp",
"jobs/prop_2d_texture_job.cpp",
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"material_cache/prop_2d_material_cache.cpp"
]
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sources.append("props/prop_2d_data_portal.cpp")
if env["module_texture_packer_enabled"]:
sources.append("material_cache/prop_2d_material_cache_pcm.cpp")
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/props_2d', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
else:
# Static compilation
module_env.add_source_files(env.modules_sources, sources)