Returns the number of signal connections in the scene.
The [code]idx[/code] argument used to query connection metadata in other [code]get_connection_*[/code] methods in the interval [code][0, get_connection_count() - 1][/code].
Returns the path to the node that owns the method connected to the signal at [code]idx[/code], relative to the root node.
</description>
</method>
<methodname="get_node_count"qualifiers="const">
<returntype="int"/>
<description>
Returns the number of nodes in the scene.
The [code]idx[/code] argument used to query node data in other [code]get_node_*[/code] methods in the interval [code][0, get_node_count() - 1][/code].
</description>
</method>
<methodname="get_node_groups"qualifiers="const">
<returntype="PoolStringArray"/>
<argumentindex="0"name="idx"type="int"/>
<description>
Returns the list of group names associated with the node at [code]idx[/code].
</description>
</method>
<methodname="get_node_index"qualifiers="const">
<returntype="int"/>
<argumentindex="0"name="idx"type="int"/>
<description>
Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the [code]idx[/code] argument used here and in other methods.
Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole branch starting at this node, with its child nodes and resources), or [code]null[/code] if the node is not an instance.
Returns the number of exported or overridden properties for the node at [code]idx[/code].
The [code]prop_idx[/code] argument used to query node property data in other [code]get_node_property_*[/code] methods in the interval [code][0, get_node_property_count() - 1][/code].
If passed to [method PackedScene.instance], it's similar to [constant GEN_EDIT_STATE_MAIN], but for the case where the scene is being instantiated to be the base of another one.