pandemonium_engine/platform/frt/porting/test_keyboard.cpp

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// test_keyboard.cpp
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
#include "frt.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <assert.h>
#include <unistd.h>
#include "bits/frt_app_impl.h"
using namespace frt;
static struct KeyboardHandler : public Keyboard::Handler {
Keyboard *keyboard;
void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) {
InputModifierState st;
keyboard->get_modifier_state(st);
printf("%c%c%c%c '%c' %010x %10d %08X %c %-10s\n",
st.shift ? 'S' : '-',
st.alt ? 'A' : '-',
st.control ? 'C' : '-',
st.meta ? 'M' : '-',
gd_code < 128 && isprint(gd_code) ? gd_code : '.', gd_code,
gd_code,
unicode,
echo ? '+' : '.',
pressed ? "pressed" : "released");
if (st.meta && gd_code == 'Q')
exit(0);
}
} handler;
int main(int argc, char *argv[]) {
App *app = App::instance();
Keyboard *keyboard = (Keyboard *)App::instance()->probe_single();
assert(keyboard);
handler.keyboard = keyboard;
keyboard->set_handler(&handler);
while (app->is_running()) {
app->dispatch_events();
usleep(20000);
}
keyboard->cleanup();
}