pandemonium_engine/modules/material_maker/nodes/pattern/runes.h

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#ifndef MM_RUNES_H
#define MM_RUNES_H
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMRunes : public MMNode {
GDCLASS(MMRunes, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_size();
void set_size(const Vector2 &val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
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MMRunes();
~MMRunes();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
Vector2 size;
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};
#endif