pandemonium_engine/editor/plugins/cpu_particles_editor_plugin.cpp

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/*************************************************************************/
/* cpu_particles_editor_plugin.cpp */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cpu_particles_editor_plugin.h"
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#include "core/containers/pool_vector.h"
#include "core/math/vector3.h"
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#include "core/object/class_db.h"
#include "core/os/memory.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
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#include "editor/plugins/spatial_editor_plugin.h"
#include "editor/scene_tree_editor.h"
#include "scene/3d/cpu_particles.h"
#include "scene/gui/box_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/popup_menu.h"
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#include "scene/main/control.h"
#include "scene/main/node.h"
void CPUParticlesEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
hide();
}
}
void CPUParticlesEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_theme_icon("CPUParticles", "EditorIcons"));
}
}
void CPUParticlesEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {
emission_file_dialog->popup_centered_ratio();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
emission_tree_dialog->popup_centered_ratio();
} break;
case MENU_OPTION_RESTART: {
node->restart();
} break;
}
}
void CPUParticlesEditor::edit(CPUParticles *p_particles) {
base_node = p_particles;
node = p_particles;
}
void CPUParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
if (!_generate(points, normals)) {
return;
}
if (normals.size() == 0) {
node->set_emission_shape(CPUParticles::EMISSION_SHAPE_POINTS);
node->set_emission_points(points);
} else {
node->set_emission_shape(CPUParticles::EMISSION_SHAPE_DIRECTED_POINTS);
node->set_emission_points(points);
node->set_emission_normals(normals);
}
}
void CPUParticlesEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &CPUParticlesEditor::_menu_option);
}
CPUParticlesEditor::CPUParticlesEditor() {
particles_editor_hb = memnew(HBoxContainer);
SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
options = memnew(MenuButton);
options->set_switch_on_hover(true);
particles_editor_hb->add_child(options);
particles_editor_hb->hide();
options->set_text(TTR("CPUParticles"));
options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
options->get_popup()->connect("id_pressed", this, "_menu_option");
}
void CPUParticlesEditorPlugin::edit(Object *p_object) {
particles_editor->edit(Object::cast_to<CPUParticles>(p_object));
}
bool CPUParticlesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("CPUParticles");
}
void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
particles_editor->show();
particles_editor->particles_editor_hb->show();
} else {
particles_editor->particles_editor_hb->hide();
particles_editor->hide();
particles_editor->edit(nullptr);
}
}
CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) {
editor = p_node;
particles_editor = memnew(CPUParticlesEditor);
editor->get_viewport()->add_child(particles_editor);
particles_editor->hide();
}
CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() {
}