pandemonium_engine/modules/web/http/web_server.h

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#ifndef WEB_SERVER_H
#define WEB_SERVER_H
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#include "core/os/rw_lock.h"
#include "scene/main/node.h"
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class WebServerRequest;
class WebNode;
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class WebRoot;
class HTTPSessionManager;
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class WebServer : public Node {
GDCLASS(WebServer, Node);
public:
enum {
NOTIFICATION_WEB_SERVER_STARTED = 2000,
NOTIFICATION_WEB_SERVER_STOPPED = 2001,
NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED = 2002,
};
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bool get_is_running();
WebNode *get_web_root();
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Node *get_web_root_bind();
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HTTPSessionManager *get_session_manager();
Node *get_session_manager_bind();
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void server_handle_request(Ref<WebServerRequest> request);
// The server is expected to be running in a heavily multi threaded setting,
// if you want to safely change to root, or to heavily change the tree
// you need to lock the tree, however triggering a change like this using a web interface
// from withing a server would cause a deadlock, so if you want to do something like this
// you can call request_write_lock() while handling a request, then
// do the desired change when your node receives NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED
// Also note that every WebNode has a lock similar to this for the same reason,
// if you want to only change a certain WebNode's children, only lock that particular node.
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void request_write_lock();
void refresh_root();
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void start();
void stop();
virtual void _start();
virtual void _stop();
String get_configuration_warning() const;
WebServer();
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~WebServer();
protected:
void _notification(int p_what);
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static void _bind_methods();
bool _is_running;
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WebNode *_web_root;
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HTTPSessionManager *_session_manager;
//TODO this should be atomic
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bool _write_lock_requested;
RWLock _rw_lock;
};
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#endif