pandemonium_engine/modules/gltf/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_gltf = env_modules.Clone()
# Godot source files
env_gltf.add_source_files(env.modules_sources, "register_types.cpp")
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env_gltf.add_source_files(env.modules_sources, "gltf_state.cpp")
env_gltf.add_source_files(env.modules_sources, "gltf_document_extension.cpp")
env_gltf.add_source_files(env.modules_sources, "gltf_document_extension_convert_importer_mesh.cpp")
#env_gltf.add_source_files(env.modules_sources, "*.cpp")
env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp")
env_gltf.add_source_files(env.modules_sources, "structures/*.cpp")
#if env["tools"]:
# env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")