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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "LayeredTileData" inherits= "Object" version= "4.3" >
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<brief_description >
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Settings for a single tile in a [LayeredTileSet].
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</brief_description>
<description >
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[LayeredTileData] object represents a single tile in a [LayeredTileSet]. It is usually edited using the tileset editor, but it can be modified at runtime using [method LayeredTileMap._tile_data_runtime_update].
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_collision_polygon" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
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<description >
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Adds a collision polygon to the tile on the given LayeredTileSet physics layer.
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</description>
</method>
<method name= "get_collision_polygon_one_way_margin" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygon_index" type= "int" />
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<description >
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Returns the one-way margin (for one-way platforms) of the polygon at index [param polygon_index] for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "get_collision_polygon_points" qualifiers= "const" >
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<return type= "PoolVector2Array" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygon_index" type= "int" />
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<description >
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Returns the points of the polygon at index [param polygon_index] for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "get_collision_polygons_count" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "layer_id" type= "int" />
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<description >
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Returns how many polygons the tile has for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "get_constant_angular_velocity" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "layer_id" type= "int" />
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<description >
Returns the constant angular velocity applied to objects colliding with this tile.
</description>
</method>
<method name= "get_constant_linear_velocity" qualifiers= "const" >
<return type= "Vector2" />
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<argument index= "0" name= "layer_id" type= "int" />
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<description >
Returns the constant linear velocity applied to objects colliding with this tile.
</description>
</method>
<method name= "get_custom_data" qualifiers= "const" >
<return type= "Variant" />
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<argument index= "0" name= "layer_name" type= "String" />
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<description >
Returns the custom data value for custom data layer named [param layer_name].
</description>
</method>
<method name= "get_custom_data_by_layer_id" qualifiers= "const" >
<return type= "Variant" />
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<argument index= "0" name= "layer_id" type= "int" />
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<description >
Returns the custom data value for custom data layer with index [param layer_id].
</description>
</method>
<method name= "get_navigation_polygon" qualifiers= "const" >
<return type= "NavigationPolygon" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "flip_h" type= "bool" default= "false" />
<argument index= "2" name= "flip_v" type= "bool" default= "false" />
<argument index= "3" name= "transpose" type= "bool" default= "false" />
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<description >
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Returns the navigation polygon of the tile for the LayeredTileSet navigation layer with index [param layer_id].
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[param flip_h], [param flip_v], and [param transpose] allow transforming the returned polygon.
</description>
</method>
<method name= "get_occluder" qualifiers= "const" >
<return type= "OccluderPolygon2D" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "flip_h" type= "bool" default= "false" />
<argument index= "2" name= "flip_v" type= "bool" default= "false" />
<argument index= "3" name= "transpose" type= "bool" default= "false" />
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<description >
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Returns the occluder polygon of the tile for the LayeredTileSet occlusion layer with index [param layer_id].
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[param flip_h], [param flip_v], and [param transpose] allow transforming the returned polygon.
</description>
</method>
<method name= "get_terrain_peering_bit" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "peering_bit" type= "int" enum= "LayeredTileSet.CellNeighbor" />
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<description >
Returns the tile's terrain bit for the given [param peering_bit] direction.
</description>
</method>
<method name= "is_collision_polygon_one_way" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygon_index" type= "int" />
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<description >
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Returns whether one-way collisions are enabled for the polygon at index [param polygon_index] for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "remove_collision_polygon" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygon_index" type= "int" />
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<description >
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Removes the polygon at index [param polygon_index] for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "set_collision_polygon_one_way" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygon_index" type= "int" />
<argument index= "2" name= "one_way" type= "bool" />
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<description >
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Enables/disables one-way collisions on the polygon at index [param polygon_index] for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "set_collision_polygon_one_way_margin" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygon_index" type= "int" />
<argument index= "2" name= "one_way_margin" type= "float" />
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<description >
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Enables/disables one-way collisions on the polygon at index [param polygon_index] for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "set_collision_polygon_points" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygon_index" type= "int" />
<argument index= "2" name= "polygon" type= "PoolVector2Array" />
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<description >
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Sets the points of the polygon at index [param polygon_index] for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "set_collision_polygons_count" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "polygons_count" type= "int" />
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<description >
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Sets the polygons count for LayeredTileSet physics layer with index [param layer_id].
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</description>
</method>
<method name= "set_constant_angular_velocity" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "velocity" type= "float" />
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<description >
Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
</description>
</method>
<method name= "set_constant_linear_velocity" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "velocity" type= "Vector2" />
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<description >
Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
</description>
</method>
<method name= "set_custom_data" >
<return type= "void" />
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<argument index= "0" name= "layer_name" type= "String" />
<argument index= "1" name= "value" type= "Variant" />
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<description >
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Sets the tile's custom data value for the LayeredTileSet custom data layer with name [param layer_name].
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</description>
</method>
<method name= "set_custom_data_by_layer_id" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "value" type= "Variant" />
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<description >
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Sets the tile's custom data value for the LayeredTileSet custom data layer with index [param layer_id].
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</description>
</method>
<method name= "set_navigation_polygon" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "navigation_polygon" type= "NavigationPolygon" />
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<description >
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Sets the navigation polygon for the LayeredTileSet navigation layer with index [param layer_id].
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</description>
</method>
<method name= "set_occluder" >
<return type= "void" />
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<argument index= "0" name= "layer_id" type= "int" />
<argument index= "1" name= "occluder_polygon" type= "OccluderPolygon2D" />
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<description >
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Sets the occluder for the LayeredTileSet occlusion layer with index [param layer_id].
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</description>
</method>
<method name= "set_terrain_peering_bit" >
<return type= "void" />
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<argument index= "0" name= "peering_bit" type= "int" enum= "LayeredTileSet.CellNeighbor" />
<argument index= "1" name= "terrain" type= "int" />
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<description >
Sets the tile's terrain bit for the given [param peering_bit] direction.
</description>
</method>
</methods>
<members >
<member name= "flip_h" type= "bool" setter= "set_flip_h" getter= "get_flip_h" default= "false" >
If [code]true[/code], the tile will have its texture flipped horizontally.
</member>
<member name= "flip_v" type= "bool" setter= "set_flip_v" getter= "get_flip_v" default= "false" >
If [code]true[/code], the tile will have its texture flipped vertically.
</member>
<member name= "material" type= "Material" setter= "set_material" getter= "get_material" >
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The [Material] to use for this [LayeredTileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader.
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</member>
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<member name= "modulate" type= "Color" setter= "set_modulate" getter= "get_modulate" default= "Color( 1, 1, 1, 1 )" >
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Color modulation of the tile.
</member>
<member name= "probability" type= "float" setter= "set_probability" getter= "get_probability" default= "1.0" >
Relative probability of this tile being selected when drawing a pattern of random tiles.
</member>
<member name= "terrain" type= "int" setter= "set_terrain" getter= "get_terrain" default= "-1" >
ID of the terrain from the terrain set that the tile uses.
</member>
<member name= "terrain_set" type= "int" setter= "set_terrain_set" getter= "get_terrain_set" default= "-1" >
ID of the terrain set that the tile uses.
</member>
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<member name= "texture_origin" type= "Vector2i" setter= "set_texture_origin" getter= "get_texture_origin" default= "Vector2i( 0, 0 )" >
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Offsets the position of where the tile is drawn.
</member>
<member name= "transpose" type= "bool" setter= "set_transpose" getter= "get_transpose" default= "false" >
If [code]true[/code], the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.
</member>
<member name= "y_sort_origin" type= "int" setter= "set_y_sort_origin" getter= "get_y_sort_origin" default= "0" >
Vertical point of the tile used for determining y-sorted order.
</member>
<member name= "z_index" type= "int" setter= "set_z_index" getter= "get_z_index" default= "0" >
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Ordering index of this tile, relative to [LayeredTileMap].
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</member>
</members>
<signals >
<signal name= "changed" >
<description >
Emitted when any of the properties are changed.
</description>
</signal>
</signals>
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<constants >
</constants>
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</class>