pandemonium_engine/modules/steering_ai/agents/gsai_specialized_agent.h

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#ifndef GSAI_SPECIALIZED_AGENT_H
#define GSAI_SPECIALIZED_AGENT_H
#include "core/object/reference.h"
#include "../gsai_steering_agent.h"
class GSAITargetAcceleration;
class GSAISpecializedAgent : public GSAISteeringAgent {
GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
public:
bool get_calculate_velocities() const;
void set_calculate_velocities(const bool val);
bool get_apply_linear_drag() const;
void set_apply_linear_drag(const bool val);
bool get_apply_angular_drag() const;
void set_apply_angular_drag(const bool val);
float get_linear_drag_percentage() const;
void set_linear_drag_percentage(const float val);
float get_angular_drag_percentage() const;
void set_angular_drag_percentage(const float val);
float get_last_orientation() const;
void set_last_orientation(const float val);
bool get_applied_steering() const;
void set_applied_steering(const bool val);
void apply_steering(const Ref<GSAITargetAcceleration> &acceleration, const float delta);
virtual void _apply_steering(Ref<GSAITargetAcceleration> acceleration, float delta);
GSAISpecializedAgent();
~GSAISpecializedAgent();
protected:
static void _bind_methods();
bool calculate_velocities;
bool apply_linear_drag;
bool apply_angular_drag;
float linear_drag_percentage;
float angular_drag_percentage;
float last_orientation;
bool applied_steering;
};
#endif