mirror of
https://github.com/Relintai/pandemonium_engine.git
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68 lines
2.0 KiB
XML
68 lines
2.0 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Prop2DData" inherits="Resource" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_prop">
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<return type="void" />
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<argument index="0" name="prop" type="Prop2DDataEntry" />
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<description>
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</description>
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</method>
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<method name="add_textures_into">
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<return type="void" />
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<argument index="0" name="texture_packer" type="TexturePacker" />
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<description>
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</description>
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</method>
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<method name="copy_from">
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<return type="void" />
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<argument index="0" name="prop_data" type="Prop2DData" />
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<description>
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</description>
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</method>
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<method name="get_prop" qualifiers="const">
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<return type="Prop2DDataEntry" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_prop_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="remove_prop">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="set_prop">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="spell" type="Prop2DDataEntry" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="is_room" type="bool" setter="set_is_room" getter="get_is_room" default="false">
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</member>
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<member name="props" type="Array" setter="set_props" getter="get_props" default="[ ]">
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</member>
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<member name="room_bounds" type="PoolVector3Array" setter="set_room_bounds" getter="get_room_bounds" default="PoolVector3Array( )">
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</member>
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<member name="snap_axis" type="Vector3" setter="set_snap_axis" getter="get_snap_axis" default="Vector3( 0, -1, 0 )">
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</member>
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<member name="snap_to_mesh" type="bool" setter="set_snap_to_mesh" getter="get_snap_to_mesh" default="false">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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