2022-03-17 22:33:22 +01:00
|
|
|
#ifndef PROP_2D_UTILS_H
|
|
|
|
#define PROP_2D_UTILS_H
|
2022-03-15 13:29:32 +01:00
|
|
|
|
|
|
|
|
2022-08-17 13:45:14 +02:00
|
|
|
#include "core/object/object.h"
|
|
|
|
#include "core/object/reference.h"
|
2022-08-17 12:53:49 +02:00
|
|
|
#include "core/containers/vector.h"
|
2023-12-10 15:50:54 +01:00
|
|
|
#include "scene/main/spatial.h"
|
2022-03-15 13:29:32 +01:00
|
|
|
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
|
|
|
|
class Prop2DData;
|
|
|
|
class Prop2DDataEntry;
|
|
|
|
|
|
|
|
class Room;
|
|
|
|
|
|
|
|
class Prop2DUtils : public Object {
|
|
|
|
GDCLASS(Prop2DUtils, Object);
|
|
|
|
|
|
|
|
public:
|
|
|
|
static Prop2DUtils *get_singleton();
|
|
|
|
|
|
|
|
Ref<Prop2DData> convert_tree(Node *root);
|
|
|
|
void _convert_tree(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform);
|
|
|
|
|
|
|
|
static int add_processor(const Ref<Prop2DDataEntry> &processor);
|
|
|
|
static Ref<Prop2DDataEntry> get_processor(const int index);
|
|
|
|
static void swap_processors(const int index1, const int index2);
|
|
|
|
static void remove_processor(const int index);
|
|
|
|
static int get_processor_count();
|
|
|
|
|
|
|
|
Prop2DUtils();
|
|
|
|
~Prop2DUtils();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
private:
|
|
|
|
int _add_processor_bind(const Ref<Prop2DDataEntry> &processor);
|
|
|
|
Ref<Prop2DDataEntry> _get_processor_bind(const int index);
|
|
|
|
void _swap_processors_bind(const int index1, const int index2);
|
|
|
|
void _remove_processor_bind(const int index);
|
|
|
|
int _get_processor_count_bind();
|
|
|
|
|
|
|
|
static Vector<Ref<Prop2DDataEntry>> _processors;
|
|
|
|
static Prop2DUtils *_instance;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|