pandemonium_engine/modules/props_2d/lights/prop_2d_light.cpp

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#include "prop_2d_light.h"
Vector2 Prop2DLight::get_position() {
return _position;
}
2022-03-18 19:00:13 +01:00
void Prop2DLight::set_position(const Vector2 &pos) {
_position = pos;
}
Color Prop2DLight::get_color() const {
return _color;
}
void Prop2DLight::set_color(const Color &color) {
_color = color;
}
float Prop2DLight::get_size() const {
return _size;
}
void Prop2DLight::set_size(const float size) {
_size = size;
}
Prop2DLight::Prop2DLight() {
_size = 0;
}
Prop2DLight::~Prop2DLight() {
}
void Prop2DLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &Prop2DLight::get_position);
ClassDB::bind_method(D_METHOD("set_position"), &Prop2DLight::set_position);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "world_position"), "set_position", "get_position");
ClassDB::bind_method(D_METHOD("get_color"), &Prop2DLight::get_color);
ClassDB::bind_method(D_METHOD("set_color"), &Prop2DLight::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_size"), &Prop2DLight::get_size);
ClassDB::bind_method(D_METHOD("set_size"), &Prop2DLight::set_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
}