pandemonium_engine/modules/entity_spell_system/entities/ai/entity_ai.cpp

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2023-12-17 22:59:50 +01:00
#include "entity_ai.h"
#include "../entity.h"
#include "../../infos/spell_cast_info.h"
#include "../../data/items/item_instance.h"
#include "../../entities/auras/aura_data.h"
#include "../../entities/resources/entity_resource.h"
#include "../../pipelines/spell_damage_info.h"
#include "../../pipelines/spell_heal_info.h"
#include "../../defines.h"
bool EntityAI::get_enabled() {
return _enabled;
}
void EntityAI::set_enabled(bool value) {
_enabled = value;
}
void EntityAI::set_owner(Entity *entity) {
if (entity == _owner)
return;
_owner = entity;
call("_on_set_owner");
}
void EntityAI::set_owner_bind(Node *entity) {
if (!entity) {
return;
}
Entity *e = cast_to<Entity>(entity);
if (!e) {
return;
}
return set_owner(e);
}
Entity *EntityAI::get_owner() {
return _owner;
}
Vector<int> EntityAI::get_spec_distribution() {
return _spec_distribution;
}
void EntityAI::set_spec_distribution(Vector<int> data) {
_spec_distribution = data;
}
int EntityAI::get_spec_variance() {
return _spec_variance;
}
void EntityAI::set_spec_variance(int value) {
_spec_variance = value;
}
EntityEnums::AIStates EntityAI::get_state() {
return _state;
}
void EntityAI::set_state(EntityEnums::AIStates state) {
_state = state;
}
EntityEnums::AIStates EntityAI::get_force_state() {
return _force_state;
}
void EntityAI::set_force_state(EntityEnums::AIStates state) {
_force_state = state;
}
void EntityAI::set_editor_description(const String &p_editor_description) {
set_meta("_editor_description_", p_editor_description);
}
String EntityAI::get_editor_description() const {
if (has_meta("_editor_description_")) {
return get_meta("_editor_description_");
} else {
return "";
}
}
void EntityAI::update(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
if (has_method("_update"))
call("_update", delta);
}
void EntityAI::pet_update(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
if (has_method("_pet_update"))
call("_pet_update", delta);
}
void EntityAI::move(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
if (has_method("_move"))
call("_move", delta);
}
void EntityAI::pet_move(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
if (has_method("_pet_move"))
call("_pet_move", delta);
}
void EntityAI::_on_set_owner() {
}
void EntityAI::start_casting(int spell_id, Entity *caster, float spellScale) {
//if (_entity_class_data.is_valid())
// _entity_class_data->start_casting(spell_id, caster, spellScale);
}
void EntityAI::notification_saura(int what, Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_notification_saura"))
call("_notification_saura", what, data);
}
void EntityAI::notification_sheal(int what, Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_sheal"))
call("_notification_sheal", what, info);
}
void EntityAI::notification_scast(int what, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_scast"))
call("_notification_scast", what, info);
}
void EntityAI::notification_sdamage(int what, Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_sdamage"))
call("_notification_sdamage", what, info);
}
void EntityAI::notification_sdeath(Entity *entity) {
if (has_method("_notification_sdeath"))
call("_notification_sdeath", entity);
}
void EntityAI::notification_sdeath_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sdeath(e);
}
void EntityAI::notification_scooldown_added(int id, float value) {
if (has_method("_notification_scooldown_added"))
call("_notification_scooldown_added", id, value);
}
void EntityAI::notification_scooldown_removed(int id, float value) {
if (has_method("_notification_scooldown_removed"))
call("_notification_scooldown_removed", id, value);
}
void EntityAI::notification_scategory_cooldown_added(int id, float value) {
if (has_method("_notification_scategory_cooldown_added"))
call("_notification_scategory_cooldown_added", id, value);
}
void EntityAI::notification_scategory_cooldown_removed(int id, float value) {
if (has_method("_notification_scategory_cooldown_removed"))
call("_notification_scategory_cooldown_removed", id, value);
}
void EntityAI::notification_sgcd_started(Entity *entity, float gcd) {
if (has_method("_notification_sgcd_started"))
call("_notification_sgcd_started", entity, gcd);
}
void EntityAI::notification_sgcd_finished(Entity *entity) {
if (has_method("_notification_sgcd_finished"))
call("_notification_sgcd_finished", entity);
}
void EntityAI::notification_sgcd_started_bind(Node *entity, float gcd) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sgcd_started(e, gcd);
}
void EntityAI::notification_sgcd_finished_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sgcd_finished(e);
}
void EntityAI::notification_sxp_gained(Entity *entity, int value) {
if (has_method("_notification_sxp_gained"))
call("_notification_sxp_gained", entity, value);
}
void EntityAI::notification_sxp_gained_bind(Node *entity, int value) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sxp_gained(e, value);
}
void EntityAI::notification_slevel_up(Entity *entity, int value) {
if (has_method("_notification_slevel_up"))
call("_notification_slevel_up", entity);
}
void EntityAI::notification_slevel_up_bind(Node *entity, int value) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_slevel_up(e, value);
}
void EntityAI::notification_sentity_resource_added(Ref<EntityResource> resource) {
if (has_method("_notification_sentity_resource_added"))
call("_notification_sentity_resource_added", resource);
}
void EntityAI::notification_sentity_resource_removed(Ref<EntityResource> resource) {
if (has_method("_notification_sentity_resource_removed"))
call("_notification_sentity_resource_removed", resource);
}
//Equipment
bool EntityAI::equip_should_deny(Entity *entity, int equip_slot, Ref<ItemInstance> item) {
if (has_method("_equip_should_deny"))
if (call("_equip_should_deny", entity, equip_slot, item))
return true;
return false;
}
bool EntityAI::equip_should_deny_bind(Node *entity, int equip_slot, Ref<ItemInstance> item) {
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ERR_FAIL_COND_V(!ObjectDB::instance_validate(entity), false);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND_V(e == NULL, false);
return equip_should_deny(e, equip_slot, item);
}
void EntityAI::equip_son_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_son_success"))
call("_equip_son_success", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_son_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_son_success(e, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_son_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_son_fail"))
call("_equip_son_fail", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_son_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_son_fail(e, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_con_success"))
call("_equip_con_success", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_con_success(e, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_con_fail"))
call("_equip_con_fail", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_con_fail(e, equip_slot, item, old_item, bag_slot);
}
EntityAI::EntityAI() {
_enabled = true;
_owner = NULL;
_spec_variance = 0;
_state = EntityEnums::AI_STATE_OFF;
_force_state = EntityEnums::AI_STATE_OFF;
}
EntityAI::~EntityAI() {
_spec_distribution.clear();
}
void EntityAI::_bind_methods() {
BIND_VMETHOD(MethodInfo("_on_set_owner"));
BIND_VMETHOD(MethodInfo("_update", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_pet_update", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_move", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_pet_move", PropertyInfo(Variant::REAL, "delta")));
ClassDB::bind_method(D_METHOD("get_enabled"), &EntityAI::get_enabled);
ClassDB::bind_method(D_METHOD("set_enabled", "value"), &EntityAI::set_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
ClassDB::bind_method(D_METHOD("get_owner"), &EntityAI::get_owner);
ClassDB::bind_method(D_METHOD("set_owner", "entity"), &EntityAI::set_owner_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "set_owner", "get_owner");
ClassDB::bind_method(D_METHOD("get_spec_distribution"), &EntityAI::get_spec_distribution);
ClassDB::bind_method(D_METHOD("set_spec_distribution", "value"), &EntityAI::set_spec_distribution);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spec_distribution"), "set_spec_distribution", "get_spec_distribution");
ClassDB::bind_method(D_METHOD("get_spec_variance"), &EntityAI::get_spec_variance);
ClassDB::bind_method(D_METHOD("set_spec_variance", "value"), &EntityAI::set_spec_variance);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spec_variance"), "set_spec_variance", "get_spec_variance");
ClassDB::bind_method(D_METHOD("get_state"), &EntityAI::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &EntityAI::set_state);
ADD_PROPERTY(PropertyInfo(Variant::INT, "state", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_AI_STATES), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_force_state"), &EntityAI::get_force_state);
ClassDB::bind_method(D_METHOD("set_force_state", "state"), &EntityAI::set_force_state);
ADD_PROPERTY(PropertyInfo(Variant::INT, "force_state", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_AI_STATES), "set_force_state", "get_force_state");
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &EntityAI::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &EntityAI::get_editor_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
ClassDB::bind_method(D_METHOD("update", "delta"), &EntityAI::update);
ClassDB::bind_method(D_METHOD("pet_update", "delta"), &EntityAI::pet_update);
ClassDB::bind_method(D_METHOD("move", "delta"), &EntityAI::move);
ClassDB::bind_method(D_METHOD("pet_move", "delta"), &EntityAI::pet_move);
ClassDB::bind_method(D_METHOD("_on_set_owner"), &EntityAI::_on_set_owner);
//EventHandlers
BIND_VMETHOD(MethodInfo("_notification_saura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_notification_sheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_notification_scast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_notification_sdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ClassDB::bind_method(D_METHOD("notification_saura", "what", "data"), &EntityAI::notification_saura);
ClassDB::bind_method(D_METHOD("notification_sheal", "what", "info"), &EntityAI::notification_sheal);
ClassDB::bind_method(D_METHOD("notification_scast", "what", "info"), &EntityAI::notification_scast);
ClassDB::bind_method(D_METHOD("notification_sdamage", "what", "info"), &EntityAI::notification_sdamage);
ClassDB::bind_method(D_METHOD("notification_sdeath", "data"), &EntityAI::notification_sdeath_bind);
ClassDB::bind_method(D_METHOD("notification_scooldown_added", "cooldown"), &EntityAI::notification_scooldown_added);
ClassDB::bind_method(D_METHOD("notification_scooldown_removed", "cooldown"), &EntityAI::notification_scooldown_removed);
ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_added", "category_cooldown"), &EntityAI::notification_scategory_cooldown_added);
ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_removed", "category_cooldown"), &EntityAI::notification_scategory_cooldown_removed);
ClassDB::bind_method(D_METHOD("notification_sgcd_started", "entity", "gcd"), &EntityAI::notification_sgcd_started_bind);
ClassDB::bind_method(D_METHOD("notification_sgcd_finished", "entity"), &EntityAI::notification_sgcd_finished_bind);
ClassDB::bind_method(D_METHOD("notification_sxp_gained", "entity", "value"), &EntityAI::notification_sxp_gained_bind);
ClassDB::bind_method(D_METHOD("notification_slevel_up", "entity", "value"), &EntityAI::notification_slevel_up_bind);
ClassDB::bind_method(D_METHOD("notification_sentity_resource_added", "resource"), &EntityAI::notification_sentity_resource_added);
ClassDB::bind_method(D_METHOD("notification_sentity_resource_removed", "resource"), &EntityAI::notification_sentity_resource_removed);
BIND_VMETHOD(MethodInfo("_notification_sdeath", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_notification_scooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_sgcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_notification_sgcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_notification_sxp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_slevel_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_sentity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
BIND_VMETHOD(MethodInfo("_notification_sentity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
//Equipment
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_equip_should_deny", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
BIND_VMETHOD(MethodInfo("_equip_son_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_son_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_con_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_con_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
ClassDB::bind_method(D_METHOD("equip_should_deny", "entity", "equip_slot", "item"), &EntityAI::equip_should_deny_bind);
ClassDB::bind_method(D_METHOD("equip_son_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_son_success_bind);
ClassDB::bind_method(D_METHOD("equip_son_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_son_fail_bind);
ClassDB::bind_method(D_METHOD("equip_con_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_con_success_bind);
ClassDB::bind_method(D_METHOD("equip_con_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_con_fail_bind);
}