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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFMesh" inherits= "Resource" >
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<brief_description >
</brief_description>
<description >
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFMesh] within a script will cause an error in an exported project.
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</description>
<tutorials >
</tutorials>
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<methods >
</methods>
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<members >
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<member name= "blend_weights" type= "PoolRealArray" setter= "set_blend_weights" getter= "get_blend_weights" default= "PoolRealArray( )" >
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</member>
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<member name= "instance_materials" type= "Array" setter= "set_instance_materials" getter= "get_instance_materials" default= "[ ]" >
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</member>
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<member name= "mesh" type= "ArrayMesh" setter= "set_mesh" getter= "get_mesh" >
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</member>
</members>
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<constants >
</constants>
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</class>