pandemonium_engine/modules/entity_spell_system/data/items/model_visual.h

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#ifndef MODEL_VISUAL_H
#define MODEL_VISUAL_H
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/*************************************************************************/
/* model_visual.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "../../item_enums.h"
#include "model_visual_entry.h"
class ModelVisual : public Resource {
GDCLASS(ModelVisual, Resource);
public:
int get_layer();
void set_layer(int layer);
//ModelVisualEntry
Ref<ModelVisualEntry> get_visual_entry(const int index) const;
void set_visual_entry(const int index, const Ref<ModelVisualEntry> visual_entry);
void add_visual_entry(const Ref<ModelVisualEntry> visual_entry);
void remove_visual_entry(const int index);
int get_visual_entry_count() const;
Vector<Variant> get_visual_entries();
void set_visual_entries(const Vector<Variant> &visual_entries);
ModelVisual();
~ModelVisual();
protected:
#ifndef DISABLE_DEPRECATED
// TODO REMOVE AFTER NEXT RELEASE
bool _set(const StringName &p_name, const Variant &p_value);
#endif
void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
private:
int _layer;
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Vector<Ref<ModelVisualEntry>> _visual_entries;
};
#endif