pandemonium_engine/modules/entity_spell_system/entities/skills/entity_skill.cpp

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2023-12-17 23:21:54 +01:00
/*************************************************************************/
/* entity_skill.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "entity_skill.h"
#include "../../database/ess_resource_db.h"
#include "../../singletons/ess.h"
Ref<EntitySkillData> EntitySkill::get_skill() {
return _skill;
}
void EntitySkill::set_skill(Ref<EntitySkillData> value) {
_skill = value;
if (_skill.is_valid()) {
_skill_id = _skill->get_id();
_skill_path = _skill->get_path();
} else {
_skill_id = 0;
_skill_path = "";
}
emit_signal("skill_changed", Ref<EntitySkill>(this));
}
int EntitySkill::get_skill_id() {
return _skill_id;
}
void EntitySkill::set_skill_id(int value) {
_skill_id = value;
if (ESS::get_singleton() != NULL) {
_skill = ESS::get_singleton()->get_resource_db()->get_entity_skill(_skill_id);
}
emit_signal("skill_changed", Ref<EntitySkill>(this));
}
int EntitySkill::get_current() {
return _current;
}
void EntitySkill::set_current(int value) {
_current = value;
emit_signal("current_changed", Ref<EntitySkill>(this));
}
int EntitySkill::get_max() {
return _max;
}
void EntitySkill::set_max(int value) {
_max = value;
emit_signal("max_changed", Ref<EntitySkill>(this));
}
bool EntitySkill::get_disabled() {
return _disabled;
}
void EntitySkill::set_disabled(bool value) {
_disabled = value;
emit_signal("skill_changed", Ref<EntitySkill>(this));
}
Dictionary EntitySkill::to_dict() {
return call("_to_dict");
}
void EntitySkill::from_dict(const Dictionary &dict) {
call("_from_dict", dict);
}
Dictionary EntitySkill::_to_dict() {
Dictionary dict;
dict["skill_id"] = _skill_id;
dict["skill_path"] = _skill_path;
dict["current"] = _current;
dict["max"] = _max;
dict["disabled"] = _disabled;
return dict;
}
void EntitySkill::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_skill_id = dict.get("skill_id", 0);
_skill_path = dict.get("skill_path", "");
_current = dict.get("current", 0);
_max = dict.get("max", 0);
_disabled = dict.get("disabled", true);
}
EntitySkill::EntitySkill() {
_skill_id = 0;
_current = 0;
_max = 0;
_disabled = false;
}
EntitySkill::~EntitySkill() {
_skill.unref();
}
void EntitySkill::_bind_methods() {
ADD_SIGNAL(MethodInfo("skill_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("current_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("max_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ClassDB::bind_method(D_METHOD("get_skill"), &EntitySkill::get_skill);
ClassDB::bind_method(D_METHOD("set_skill", "value"), &EntitySkill::set_skill);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkillData"), "set_skill", "get_skill");
ClassDB::bind_method(D_METHOD("get_skill_id"), &EntitySkill::get_skill_id);
ClassDB::bind_method(D_METHOD("set_skill_id", "value"), &EntitySkill::set_skill_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "skill_id"), "set_skill_id", "get_skill_id");
ClassDB::bind_method(D_METHOD("get_current"), &EntitySkill::get_current);
ClassDB::bind_method(D_METHOD("set_current", "value"), &EntitySkill::set_current);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current"), "set_current", "get_current");
ClassDB::bind_method(D_METHOD("get_max"), &EntitySkill::get_max);
ClassDB::bind_method(D_METHOD("set_max", "value"), &EntitySkill::set_max);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max");
ClassDB::bind_method(D_METHOD("get_disabled"), &EntitySkill::get_disabled);
ClassDB::bind_method(D_METHOD("set_disabled", "value"), &EntitySkill::set_disabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "get_disabled");
//Serialization
BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &EntitySkill::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &EntitySkill::to_dict);
ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &EntitySkill::_from_dict);
ClassDB::bind_method(D_METHOD("_to_dict"), &EntitySkill::_to_dict);
}