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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "AnimationTreePlayer" inherits= "Node" version= "3.5" >
<brief_description >
[i]Deprecated.[/i] Animation player that uses a node graph for blending animations. Superseded by [AnimationTree].
</brief_description>
<description >
[i]Deprecated.[/i] A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph.
See [AnimationTree] for a more full-featured replacement of this node.
</description>
<tutorials >
<link > $DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods >
<method name= "add_node" >
<return type= "void" />
<argument index= "0" name= "type" type= "int" enum= "AnimationTreePlayer.NodeType" />
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<argument index= "1" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "advance" >
<return type= "void" />
<argument index= "0" name= "delta" type= "float" />
<description >
Shifts position in the animation timeline. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
</description>
</method>
<method name= "animation_node_get_animation" qualifiers= "const" >
<return type= "Animation" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "animation_node_get_master_animation" qualifiers= "const" >
<return type= "String" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "animation_node_get_position" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "animation_node_set_animation" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "animation" type= "Animation" />
<description >
</description>
</method>
<method name= "animation_node_set_filter_path" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "path" type= "NodePath" />
<argument index= "2" name= "enable" type= "bool" />
<description >
</description>
</method>
<method name= "animation_node_set_master_animation" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "source" type= "String" />
<description >
</description>
</method>
<method name= "are_nodes_connected" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "id" type= "StringName" />
<argument index= "1" name= "dst_id" type= "StringName" />
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<argument index= "2" name= "dst_input_idx" type= "int" />
<description >
</description>
</method>
<method name= "blend2_node_get_amount" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "blend2_node_set_amount" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "blend" type= "float" />
<description >
</description>
</method>
<method name= "blend2_node_set_filter_path" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "path" type= "NodePath" />
<argument index= "2" name= "enable" type= "bool" />
<description >
</description>
</method>
<method name= "blend3_node_get_amount" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "blend3_node_set_amount" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "blend" type= "float" />
<description >
</description>
</method>
<method name= "blend4_node_get_amount" qualifiers= "const" >
<return type= "Vector2" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "blend4_node_set_amount" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "blend" type= "Vector2" />
<description >
</description>
</method>
<method name= "connect_nodes" >
<return type= "int" enum= "Error" />
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<argument index= "0" name= "id" type= "StringName" />
<argument index= "1" name= "dst_id" type= "StringName" />
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<argument index= "2" name= "dst_input_idx" type= "int" />
<description >
</description>
</method>
<method name= "disconnect_nodes" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "dst_input_idx" type= "int" />
<description >
</description>
</method>
<method name= "get_node_list" >
<return type= "PoolStringArray" />
<description >
Returns a [PoolStringArray] containing the name of all nodes.
</description>
</method>
<method name= "mix_node_get_amount" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "mix_node_set_amount" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "ratio" type= "float" />
<description >
</description>
</method>
<method name= "node_exists" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "node" type= "StringName" />
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<description >
</description>
</method>
<method name= "node_get_input_count" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "node_get_input_source" qualifiers= "const" >
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<return type= "StringName" />
<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "idx" type= "int" />
<description >
</description>
</method>
<method name= "node_get_position" qualifiers= "const" >
<return type= "Vector2" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "node_get_type" qualifiers= "const" >
<return type= "int" enum= "AnimationTreePlayer.NodeType" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "node_rename" >
<return type= "int" enum= "Error" />
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<argument index= "0" name= "node" type= "StringName" />
<argument index= "1" name= "new_name" type= "StringName" />
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<description >
</description>
</method>
<method name= "node_set_position" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "screen_position" type= "Vector2" />
<description >
</description>
</method>
<method name= "oneshot_node_get_autorestart_delay" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "oneshot_node_get_autorestart_random_delay" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "oneshot_node_get_fadein_time" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "oneshot_node_get_fadeout_time" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "oneshot_node_has_autorestart" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "oneshot_node_is_active" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "oneshot_node_set_autorestart" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "enable" type= "bool" />
<description >
</description>
</method>
<method name= "oneshot_node_set_autorestart_delay" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "delay_sec" type= "float" />
<description >
</description>
</method>
<method name= "oneshot_node_set_autorestart_random_delay" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "rand_sec" type= "float" />
<description >
</description>
</method>
<method name= "oneshot_node_set_fadein_time" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "time_sec" type= "float" />
<description >
</description>
</method>
<method name= "oneshot_node_set_fadeout_time" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "time_sec" type= "float" />
<description >
</description>
</method>
<method name= "oneshot_node_set_filter_path" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "path" type= "NodePath" />
<argument index= "2" name= "enable" type= "bool" />
<description >
</description>
</method>
<method name= "oneshot_node_start" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "oneshot_node_stop" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "recompute_caches" >
<return type= "void" />
<description >
Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state.
</description>
</method>
<method name= "remove_node" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "reset" >
<return type= "void" />
<description >
Resets this [AnimationTreePlayer].
</description>
</method>
<method name= "timescale_node_get_scale" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "timescale_node_set_scale" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "scale" type= "float" />
<description >
</description>
</method>
<method name= "timeseek_node_seek" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "seconds" type= "float" />
<description >
</description>
</method>
<method name= "transition_node_delete_input" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "input_idx" type= "int" />
<description >
</description>
</method>
<method name= "transition_node_get_current" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "transition_node_get_input_count" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "transition_node_get_xfade_time" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "id" type= "StringName" />
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<description >
</description>
</method>
<method name= "transition_node_has_input_auto_advance" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "input_idx" type= "int" />
<description >
</description>
</method>
<method name= "transition_node_set_current" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "input_idx" type= "int" />
<description >
</description>
</method>
<method name= "transition_node_set_input_auto_advance" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "input_idx" type= "int" />
<argument index= "2" name= "enable" type= "bool" />
<description >
</description>
</method>
<method name= "transition_node_set_input_count" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "count" type= "int" />
<description >
</description>
</method>
<method name= "transition_node_set_xfade_time" >
<return type= "void" />
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<argument index= "0" name= "id" type= "StringName" />
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<argument index= "1" name= "time_sec" type= "float" />
<description >
</description>
</method>
</methods>
<members >
<member name= "active" type= "bool" setter= "set_active" getter= "is_active" default= "false" >
If [code]true[/code], the [AnimationTreePlayer] is able to play animations.
</member>
<member name= "base_path" type= "NodePath" setter= "set_base_path" getter= "get_base_path" default= "NodePath("..")" >
The node from which to relatively access other nodes.
It accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at.
</member>
<member name= "master_player" type= "NodePath" setter= "set_master_player" getter= "get_master_player" default= "NodePath("")" >
The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
Once set, [Animation] nodes can be added to the [AnimationTreePlayer].
</member>
<member name= "playback_process_mode" type= "int" setter= "set_animation_process_mode" getter= "get_animation_process_mode" enum= "AnimationTreePlayer.AnimationProcessMode" default= "1" >
The thread in which to update animations.
</member>
</members>
<constants >
<constant name= "NODE_OUTPUT" value= "0" enum= "NodeType" >
Output node.
</constant>
<constant name= "NODE_ANIMATION" value= "1" enum= "NodeType" >
Animation node.
</constant>
<constant name= "NODE_ONESHOT" value= "2" enum= "NodeType" >
OneShot node.
</constant>
<constant name= "NODE_MIX" value= "3" enum= "NodeType" >
Mix node.
</constant>
<constant name= "NODE_BLEND2" value= "4" enum= "NodeType" >
Blend2 node.
</constant>
<constant name= "NODE_BLEND3" value= "5" enum= "NodeType" >
Blend3 node.
</constant>
<constant name= "NODE_BLEND4" value= "6" enum= "NodeType" >
Blend4 node.
</constant>
<constant name= "NODE_TIMESCALE" value= "7" enum= "NodeType" >
TimeScale node.
</constant>
<constant name= "NODE_TIMESEEK" value= "8" enum= "NodeType" >
TimeSeek node.
</constant>
<constant name= "NODE_TRANSITION" value= "9" enum= "NodeType" >
Transition node.
</constant>
<constant name= "ANIMATION_PROCESS_PHYSICS" value= "0" enum= "AnimationProcessMode" >
Process animation during the physics process. This is especially useful when animating physics bodies.
</constant>
<constant name= "ANIMATION_PROCESS_IDLE" value= "1" enum= "AnimationProcessMode" >
Process animation during the idle process.
</constant>
</constants>
</class>