pandemonium_engine/modules/terraman_2d/library/terrain_2d_library.cpp

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/*
Copyright (c) 2019-2022 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terrain_2d_library.h"
#include "../world/terrain_2d_chunk.h"
#include "terrain_2d_material_cache.h"
#ifdef PROPS_2D_PRESENT
#include "../../props_2d/props/prop_2d_data.h"
#endif
#include "scene/resources/packed_scene.h"
#include "../defines.h"
bool Terrain2DLibrary::get_initialized() const {
return _initialized;
}
void Terrain2DLibrary::set_initialized(const bool value) {
_initialized = value;
}
bool Terrain2DLibrary::supports_caching() {
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return call("_supports_caching");
}
bool Terrain2DLibrary::_supports_caching() {
return false;
}
//Textures
Ref<Texture> Terrain2DLibrary::texture_get() {
return _texture;
}
void Terrain2DLibrary::texture_set(const Ref<Texture> &value) {
_texture = value;
}
Ref<Texture> Terrain2DLibrary::liquid_texture_get() {
return _liquid_texture;
}
void Terrain2DLibrary::liquid_texture_set(const Ref<Texture> &value) {
_liquid_texture = value;
}
Ref<Texture> Terrain2DLibrary::prop_texture_get() {
return _prop_texture;
}
void Terrain2DLibrary::prop_texture_set(const Ref<Texture> &value) {
_prop_texture = value;
}
//Materials
void Terrain2DLibrary::material_cache_get_key(Ref<Terrain2DChunk> chunk) {
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call("_material_cache_get_key", chunk);
}
void Terrain2DLibrary::_material_cache_get_key(Ref<Terrain2DChunk> chunk) {
}
Ref<Terrain2DMaterialCache> Terrain2DLibrary::material_cache_get(const int key) {
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return call("_material_cache_get", key);
}
Ref<Terrain2DMaterialCache> Terrain2DLibrary::_material_cache_get(const int key) {
ERR_FAIL_V_MSG(Ref<Terrain2DMaterialCache>(), "This Terrain2DLibrary doesn't support cached materials!");
}
void Terrain2DLibrary::material_cache_unref(const int key) {
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call("_material_cache_unref", key);
}
void Terrain2DLibrary::_material_cache_unref(const int key) {
}
Ref<Material> Terrain2DLibrary::material_get() {
return _material;
}
void Terrain2DLibrary::material_set(const Ref<Material> &value) {
_material = value;
}
//Liquid Materials
void Terrain2DLibrary::liquid_material_cache_get_key(Ref<Terrain2DChunk> chunk) {
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call("_liquid_material_cache_get_key", chunk);
}
void Terrain2DLibrary::_liquid_material_cache_get_key(Ref<Terrain2DChunk> chunk) {
}
Ref<Terrain2DMaterialCache> Terrain2DLibrary::liquid_material_cache_get(const int key) {
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return call("_liquid_material_cache_get", key);
}
Ref<Terrain2DMaterialCache> Terrain2DLibrary::_liquid_material_cache_get(const int key) {
ERR_FAIL_V_MSG(Ref<Terrain2DMaterialCache>(), "This Terrain2DLibrary doesn't support cached liquid materials!");
}
void Terrain2DLibrary::liquid_material_cache_unref(const int key) {
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call("_liquid_material_cache_unref", key);
}
void Terrain2DLibrary::_liquid_material_cache_unref(const int key) {
}
Ref<Material> Terrain2DLibrary::liquid_material_get() {
return _liquid_material;
}
void Terrain2DLibrary::liquid_material_set(const Ref<Material> &value) {
_liquid_material = value;
}
//Prop2D Materials
void Terrain2DLibrary::prop_material_cache_get_key(Ref<Terrain2DChunk> chunk) {
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call("_prop_material_cache_get_key", chunk);
}
void Terrain2DLibrary::_prop_material_cache_get_key(Ref<Terrain2DChunk> chunk) {
}
Ref<Terrain2DMaterialCache> Terrain2DLibrary::prop_material_cache_get(const int key) {
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return call("_prop_material_cache_get", key);
}
Ref<Terrain2DMaterialCache> Terrain2DLibrary::_prop_material_cache_get(const int key) {
ERR_FAIL_V_MSG(Ref<Terrain2DMaterialCache>(), "This Terrain2DLibrary doesn't support cached prop materials!");
}
void Terrain2DLibrary::prop_material_cache_unref(const int key) {
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call("_prop_material_cache_unref", key);
}
void Terrain2DLibrary::_prop_material_cache_unref(const int key) {
}
Ref<Material> Terrain2DLibrary::prop_material_get() {
return _prop_material;
}
void Terrain2DLibrary::prop_material_set(const Ref<Material> &value) {
_prop_material = value;
}
//Surfaces
Ref<Terrain2DSurface> Terrain2DLibrary::terra_surface_get(const int index) {
return Ref<Terrain2DSurface>();
}
void Terrain2DLibrary::terra_surface_add(Ref<Terrain2DSurface> value) {
}
void Terrain2DLibrary::terra_surface_set(int index, Ref<Terrain2DSurface> value) {
}
void Terrain2DLibrary::terra_surface_remove(const int index) {
}
int Terrain2DLibrary::terra_surface_get_num() const {
return 0;
}
void Terrain2DLibrary::terra_surfaces_clear() {
}
Ref<PackedScene> Terrain2DLibrary::scene_get(const int id) {
return Ref<PackedScene>();
}
void Terrain2DLibrary::scene_add(Ref<PackedScene> value) {
}
void Terrain2DLibrary::scene_set(int id, Ref<PackedScene> value) {
}
void Terrain2DLibrary::scene_remove(const int id) {
}
int Terrain2DLibrary::scene_get_num() const {
return 0;
}
void Terrain2DLibrary::scenes_clear() {
}
#ifdef PROPS_2D_PRESENT
Ref<Prop2DData> Terrain2DLibrary::prop_get(const int id) {
return Ref<Prop2DData>();
}
void Terrain2DLibrary::prop_add(Ref<Prop2DData> value) {
}
bool Terrain2DLibrary::prop_has(const Ref<Prop2DData> &value) const {
return false;
}
void Terrain2DLibrary::prop_set(int id, Ref<Prop2DData> value) {
}
void Terrain2DLibrary::prop_remove(const int id) {
}
int Terrain2DLibrary::prop_get_num() const {
return 0;
}
void Terrain2DLibrary::props_clear() {
}
Rect2 Terrain2DLibrary::get_prop_uv_rect(const Ref<Texture> &texture) {
return Rect2(0, 0, 1, 1);
}
#endif
//Rects
void Terrain2DLibrary::refresh_rects() {
_initialized = true;
}
void Terrain2DLibrary::setup_material_albedo(int material_index, Ref<Texture> texture) {
if (has_method("_setup_material_albedo")) {
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call("_setup_material_albedo", material_index, texture);
}
}
Terrain2DLibrary::Terrain2DLibrary() {
_initialized = false;
}
Terrain2DLibrary::~Terrain2DLibrary() {
_material.unref();
_liquid_material.unref();
_prop_material.unref();
}
void Terrain2DLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_initialized"), &Terrain2DLibrary::get_initialized);
ClassDB::bind_method(D_METHOD("set_initialized", "value"), &Terrain2DLibrary::set_initialized);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_supports_caching"));
ClassDB::bind_method(D_METHOD("_supports_caching"), &Terrain2DLibrary::_supports_caching);
ClassDB::bind_method(D_METHOD("supports_caching"), &Terrain2DLibrary::supports_caching);
ClassDB::bind_method(D_METHOD("texture_get"), &Terrain2DLibrary::texture_get);
ClassDB::bind_method(D_METHOD("texture_set", "value"), &Terrain2DLibrary::texture_set);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "texture_set", "texture_get");
ClassDB::bind_method(D_METHOD("liquid_texture_get"), &Terrain2DLibrary::liquid_texture_get);
ClassDB::bind_method(D_METHOD("liquid_texture_set", "value"), &Terrain2DLibrary::liquid_texture_set);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "liquid_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "liquid_texture_set", "liquid_texture_get");
ClassDB::bind_method(D_METHOD("prop_texture_get"), &Terrain2DLibrary::prop_texture_get);
ClassDB::bind_method(D_METHOD("prop_texture_set", "value"), &Terrain2DLibrary::prop_texture_set);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "prop_texture_set", "prop_texture_get");
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
BIND_VMETHOD(MethodInfo("_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DMaterialCache"), "_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_material_cache_unref", PropertyInfo(Variant::INT, "key")));
ClassDB::bind_method(D_METHOD("material_cache_get_key", "chunk"), &Terrain2DLibrary::material_cache_get_key);
ClassDB::bind_method(D_METHOD("_material_cache_get_key", "chunk"), &Terrain2DLibrary::_material_cache_get_key);
ClassDB::bind_method(D_METHOD("material_cache_get", "key"), &Terrain2DLibrary::material_cache_get);
ClassDB::bind_method(D_METHOD("_material_cache_get", "key"), &Terrain2DLibrary::_material_cache_get);
ClassDB::bind_method(D_METHOD("material_cache_unref", "key"), &Terrain2DLibrary::material_cache_unref);
ClassDB::bind_method(D_METHOD("_material_cache_unref", "key"), &Terrain2DLibrary::_material_cache_unref);
ClassDB::bind_method(D_METHOD("material_get"), &Terrain2DLibrary::material_get);
ClassDB::bind_method(D_METHOD("material_set", "value"), &Terrain2DLibrary::material_set);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get");
BIND_VMETHOD(MethodInfo("_liquid_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DMaterialCache"), "_liquid_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_liquid_material_cache_unref", PropertyInfo(Variant::INT, "key")));
ClassDB::bind_method(D_METHOD("liquid_material_cache_get_key", "chunk"), &Terrain2DLibrary::liquid_material_cache_get_key);
ClassDB::bind_method(D_METHOD("_liquid_material_cache_get_key", "chunk"), &Terrain2DLibrary::_liquid_material_cache_get_key);
ClassDB::bind_method(D_METHOD("liquid_material_cache_get", "key"), &Terrain2DLibrary::liquid_material_cache_get);
ClassDB::bind_method(D_METHOD("_liquid_material_cache_get", "key"), &Terrain2DLibrary::_liquid_material_cache_get);
ClassDB::bind_method(D_METHOD("liquid_material_cache_unref", "key"), &Terrain2DLibrary::liquid_material_cache_unref);
ClassDB::bind_method(D_METHOD("_liquid_material_cache_unref", "key"), &Terrain2DLibrary::_liquid_material_cache_unref);
ClassDB::bind_method(D_METHOD("liquid_material_get"), &Terrain2DLibrary::liquid_material_get);
ClassDB::bind_method(D_METHOD("liquid_material_set", "value"), &Terrain2DLibrary::liquid_material_set);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "liquid_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "liquid_material_set", "liquid_material_get");
BIND_VMETHOD(MethodInfo("_prop_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DMaterialCache"), "_prop_material_cache_get", PropertyInfo(Variant::INT, "key")));
BIND_VMETHOD(MethodInfo("_prop_material_cache_unref", PropertyInfo(Variant::INT, "key")));
ClassDB::bind_method(D_METHOD("prop_material_cache_get_key", "chunk"), &Terrain2DLibrary::prop_material_cache_get_key);
ClassDB::bind_method(D_METHOD("_prop_material_cache_get_key", "chunk"), &Terrain2DLibrary::_prop_material_cache_get_key);
ClassDB::bind_method(D_METHOD("prop_material_cache_get", "key"), &Terrain2DLibrary::prop_material_cache_get);
ClassDB::bind_method(D_METHOD("_prop_material_cache_get", "key"), &Terrain2DLibrary::_prop_material_cache_get);
ClassDB::bind_method(D_METHOD("prop_material_cache_unref", "key"), &Terrain2DLibrary::prop_material_cache_unref);
ClassDB::bind_method(D_METHOD("_prop_material_cache_unref", "key"), &Terrain2DLibrary::_prop_material_cache_unref);
ClassDB::bind_method(D_METHOD("prop_material_get"), &Terrain2DLibrary::prop_material_get);
ClassDB::bind_method(D_METHOD("prop_material_set", "value"), &Terrain2DLibrary::prop_material_set);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "prop_material_set", "prop_material_get");
ClassDB::bind_method(D_METHOD("terra_surface_get", "index"), &Terrain2DLibrary::terra_surface_get);
ClassDB::bind_method(D_METHOD("terra_surface_add", "value"), &Terrain2DLibrary::terra_surface_add);
ClassDB::bind_method(D_METHOD("terra_surface_set", "index", "surface"), &Terrain2DLibrary::terra_surface_set);
ClassDB::bind_method(D_METHOD("terra_surface_remove", "index"), &Terrain2DLibrary::terra_surface_remove);
ClassDB::bind_method(D_METHOD("terra_surface_get_num"), &Terrain2DLibrary::terra_surface_get_num);
ClassDB::bind_method(D_METHOD("terra_surfaces_clear"), &Terrain2DLibrary::terra_surfaces_clear);
ClassDB::bind_method(D_METHOD("scene_get", "index"), &Terrain2DLibrary::scene_get);
ClassDB::bind_method(D_METHOD("scene_add", "value"), &Terrain2DLibrary::scene_add);
ClassDB::bind_method(D_METHOD("scene_set", "index", "value"), &Terrain2DLibrary::scene_set);
ClassDB::bind_method(D_METHOD("scene_remove", "index"), &Terrain2DLibrary::scene_remove);
ClassDB::bind_method(D_METHOD("scene_get_num"), &Terrain2DLibrary::scene_get_num);
ClassDB::bind_method(D_METHOD("scenes_clear"), &Terrain2DLibrary::scenes_clear);
#ifdef PROPS_2D_PRESENT
ClassDB::bind_method(D_METHOD("prop_get", "id"), &Terrain2DLibrary::prop_get);
ClassDB::bind_method(D_METHOD("prop_add", "value"), &Terrain2DLibrary::prop_add);
ClassDB::bind_method(D_METHOD("prop_has", "prop"), &Terrain2DLibrary::prop_has);
ClassDB::bind_method(D_METHOD("prop_set", "id", "surface"), &Terrain2DLibrary::prop_set);
ClassDB::bind_method(D_METHOD("prop_remove", "id"), &Terrain2DLibrary::prop_remove);
ClassDB::bind_method(D_METHOD("prop_get_num"), &Terrain2DLibrary::prop_get_num);
ClassDB::bind_method(D_METHOD("props_clear"), &Terrain2DLibrary::props_clear);
#endif
ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DLibrary::refresh_rects);
ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &Terrain2DLibrary::setup_material_albedo);
BIND_CONSTANT(MATERIAL_INDEX_TERRAIN);
BIND_CONSTANT(MATERIAL_INDEX_LIQUID);
BIND_CONSTANT(MATERIAL_INDEX_PROP);
}