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https://github.com/Relintai/pandemonium_engine.git
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62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
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#ifndef WEAVE_H
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#define WEAVE_H
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class Weave : public MMNode {
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GDCLASS(Weave, MMNode);
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public:
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Ref<Resource> get_out_main();
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void set_out_main(const Ref<Resource> &val);
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Ref<Resource> get_out_horizontal_map();
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void set_out_horizontal_map(const Ref<Resource> &val);
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Ref<Resource> get_out_vertical_map();
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void set_out_vertical_map(const Ref<Resource> &val);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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Ref<Resource> get_width();
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void set_width(const Ref<Resource> &val);
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int get_stitch() const;
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void set_stitch(const int val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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int get_stitch();
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void set_stitch(const int val);
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Weave();
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~Weave();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> out_main;
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//export(Resource)
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Ref<Resource> out_horizontal_map;
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//export(Resource)
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Ref<Resource> out_vertical_map;
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//export(Vector2)
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Vector2 size = Vector2(4, 4);
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//export(Resource)
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Ref<Resource> width;
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//export(int)
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int stitch = 1;
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//size
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//stitch
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};
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#endif
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