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39 lines
1.2 KiB
Markdown
39 lines
1.2 KiB
Markdown
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Bugs
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====
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When reading the list of known bugs below, please keep this in mind:
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- FRT has been written with the idea of treating SBCs as cheap and open game
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consoles, so some features you can find on the official Godot x11 platform,
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like cut and paste, drag and drop, or more in general proper desktop
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integration, are out of scope for FRT.
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- Apart from the now deprecated 3.0-gles2 version, most of the code, and the
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rendering code in particular, is unpatched from the official Godot codebase.
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However, the code-path used is roughly the one used on mobile phones. If you
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find a bug, check upstream with similar bugs on phones with a similar SoC to
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the one used in your board.
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- There are different code-paths within FRT, so it can behave differently on
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different hardware and even on different configurations of the same
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hardware.
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- Major refactoring work in the FRT codebase is on hold until Godot 4.0
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reaches beta / release candidate stage.
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## Common
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- No proper fullscreen support
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## Module: `video_bcm`
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- Might panic the kernel if 3D is used in Godot 3.2
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## Module: `video_kmsdms` and `video_fbdev`
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- No mouse pointer
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## Module: `keyboard_linux_input`
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- Might provide the wrong key presses on some layouts
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