mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 05:07:12 +01:00
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
|
|
||
|
#ifndef B3_SUPPORT_MAPPINGS_H
|
||
|
#define B3_SUPPORT_MAPPINGS_H
|
||
|
|
||
|
#include "Bullet3Common/b3Transform.h"
|
||
|
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||
|
#include "b3VectorFloat4.h"
|
||
|
|
||
|
struct b3GjkPairDetector;
|
||
|
|
||
|
inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull,
|
||
|
const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin)
|
||
|
{
|
||
|
b3Vector3 supVec = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
|
||
|
b3Scalar maxDot = b3Scalar(-B3_LARGE_FLOAT);
|
||
|
|
||
|
// Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
|
||
|
if (0 < hull->m_numVertices)
|
||
|
{
|
||
|
const b3Vector3 scaled = supportVec;
|
||
|
int index = (int)scaled.maxDot(&verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot);
|
||
|
return verticesA[hull->m_vertexOffset + index];
|
||
|
}
|
||
|
|
||
|
return supVec;
|
||
|
}
|
||
|
|
||
|
inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull,
|
||
|
const b3AlignedObjectArray<b3Vector3>& verticesA)
|
||
|
{
|
||
|
return localGetSupportVertexWithMargin(supportVec, hull, verticesA, 0.f);
|
||
|
}
|
||
|
|
||
|
#endif //B3_SUPPORT_MAPPINGS_H
|