mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-19 10:26:54 +01:00
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
|
/*
|
||
|
Copyright (c) 2019-2020 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#ifndef VOXEL_MESHER_DEFAULT_H
|
||
|
#define VOXEL_MESHER_DEFAULT_H
|
||
|
|
||
|
#include "core/version.h"
|
||
|
|
||
|
#if VERSION_MAJOR > 3
|
||
|
#include "core/math/color.h"
|
||
|
#else
|
||
|
#include "core/color.h"
|
||
|
#endif
|
||
|
|
||
|
#include "core/math/vector2.h"
|
||
|
#include "core/math/vector3.h"
|
||
|
|
||
|
#include "../voxel_mesher.h"
|
||
|
|
||
|
class VoxelMesherDefault : public VoxelMesher {
|
||
|
GDCLASS(VoxelMesherDefault, VoxelMesher);
|
||
|
|
||
|
public:
|
||
|
int get_build_flags() const;
|
||
|
void set_build_flags(const int flags);
|
||
|
|
||
|
VoxelMesherDefault();
|
||
|
~VoxelMesherDefault();
|
||
|
|
||
|
protected:
|
||
|
virtual void _bake_colors(Ref<VoxelChunk> p_chunk);
|
||
|
virtual void _bake_liquid_colors(Ref<VoxelChunk> p_chunk);
|
||
|
|
||
|
static void _bind_methods();
|
||
|
|
||
|
private:
|
||
|
int _build_flags;
|
||
|
};
|
||
|
|
||
|
#endif
|