mirror of
https://github.com/Relintai/pandemonium_engine.git
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165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "entity_skill.h"
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#include "core/version.h"
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#include "../../database/ess_resource_db.h"
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#include "../../singletons/ess.h"
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Ref<EntitySkillData> EntitySkill::get_skill() {
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return _skill;
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}
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void EntitySkill::set_skill(Ref<EntitySkillData> value) {
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_skill = value;
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if (_skill.is_valid()) {
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_skill_id = _skill->get_id();
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_skill_path = _skill->get_path();
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} else {
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_skill_id = 0;
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_skill_path = "";
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}
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emit_signal("skill_changed", Ref<EntitySkill>(this));
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}
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int EntitySkill::get_skill_id() {
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return _skill_id;
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}
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void EntitySkill::set_skill_id(int value) {
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_skill_id = value;
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if (ESS::get_singleton() != NULL) {
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_skill = ESS::get_singleton()->get_resource_db()->get_entity_skill(_skill_id);
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}
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emit_signal("skill_changed", Ref<EntitySkill>(this));
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}
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int EntitySkill::get_current() {
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return _current;
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}
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void EntitySkill::set_current(int value) {
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_current = value;
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emit_signal("current_changed", Ref<EntitySkill>(this));
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}
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int EntitySkill::get_max() {
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return _max;
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}
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void EntitySkill::set_max(int value) {
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_max = value;
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emit_signal("max_changed", Ref<EntitySkill>(this));
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}
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bool EntitySkill::get_disabled() {
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return _disabled;
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}
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void EntitySkill::set_disabled(bool value) {
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_disabled = value;
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emit_signal("skill_changed", Ref<EntitySkill>(this));
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}
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Dictionary EntitySkill::to_dict() {
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return call("_to_dict");
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}
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void EntitySkill::from_dict(const Dictionary &dict) {
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call("_from_dict", dict);
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}
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Dictionary EntitySkill::_to_dict() {
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Dictionary dict;
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dict["skill_id"] = _skill_id;
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dict["skill_path"] = _skill_path;
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dict["current"] = _current;
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dict["max"] = _max;
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dict["disabled"] = _disabled;
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return dict;
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}
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void EntitySkill::_from_dict(const Dictionary &dict) {
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#if VERSION_MAJOR > 3
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ERR_FAIL_COND(dict.is_empty());
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#else
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ERR_FAIL_COND(dict.empty());
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#endif
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_skill_id = dict.get("skill_id", 0);
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_skill_path = dict.get("skill_path", "");
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_current = dict.get("current", 0);
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_max = dict.get("max", 0);
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_disabled = dict.get("disabled", true);
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}
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EntitySkill::EntitySkill() {
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_skill_id = 0;
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_current = 0;
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_max = 0;
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_disabled = false;
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}
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EntitySkill::~EntitySkill() {
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_skill.unref();
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}
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void EntitySkill::_bind_methods() {
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ADD_SIGNAL(MethodInfo("skill_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
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ADD_SIGNAL(MethodInfo("current_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
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ADD_SIGNAL(MethodInfo("max_changed", PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
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ClassDB::bind_method(D_METHOD("get_skill"), &EntitySkill::get_skill);
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ClassDB::bind_method(D_METHOD("set_skill", "value"), &EntitySkill::set_skill);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkillData"), "set_skill", "get_skill");
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ClassDB::bind_method(D_METHOD("get_skill_id"), &EntitySkill::get_skill_id);
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ClassDB::bind_method(D_METHOD("set_skill_id", "value"), &EntitySkill::set_skill_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "skill_id"), "set_skill_id", "get_skill_id");
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ClassDB::bind_method(D_METHOD("get_current"), &EntitySkill::get_current);
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ClassDB::bind_method(D_METHOD("set_current", "value"), &EntitySkill::set_current);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current"), "set_current", "get_current");
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ClassDB::bind_method(D_METHOD("get_max"), &EntitySkill::get_max);
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ClassDB::bind_method(D_METHOD("set_max", "value"), &EntitySkill::set_max);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max");
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ClassDB::bind_method(D_METHOD("get_disabled"), &EntitySkill::get_disabled);
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ClassDB::bind_method(D_METHOD("set_disabled", "value"), &EntitySkill::set_disabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "get_disabled");
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//Serialization
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BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
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ClassDB::bind_method(D_METHOD("from_dict", "dict"), &EntitySkill::from_dict);
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ClassDB::bind_method(D_METHOD("to_dict"), &EntitySkill::to_dict);
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ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &EntitySkill::_from_dict);
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ClassDB::bind_method(D_METHOD("_to_dict"), &EntitySkill::_to_dict);
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}
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