pandemonium_engine/modules/database/database_single_threaded.cpp

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/*************************************************************************/
/* database_single_threaded.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "database_single_threaded.h"
#include "database_connection.h"
#include "query_builder.h"
#include "query_result.h"
#include "table_builder.h"
Ref<DatabaseConnection> DatabaseSingleThreaded::get_connection() {
if (!_connection.is_valid()) {
_connection = _allocate_connection();
}
return _connection;
}
Ref<DatabaseConnection> DatabaseSingleThreaded::_allocate_connection() {
Ref<DatabaseConnection> dbc;
dbc.instance();
dbc->set_owner(this);
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dbc->database_connect(_connection_string);
return dbc;
}
DatabaseSingleThreaded::DatabaseSingleThreaded() {
}
DatabaseSingleThreaded::~DatabaseSingleThreaded() {
if (_connection.is_valid()) {
_connection->set_owner(nullptr);
}
_connection.unref();
}
void DatabaseSingleThreaded::_bind_methods() {
}