pandemonium_engine/modules/props_2d/doc_classes/TiledWall2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TiledWall2D" inherits="Node2D" version="3.10">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_mesh">
<return type="void" />
<description>
</description>
</method>
<method name="free_mesh">
<return type="void" />
<description>
</description>
</method>
<method name="generate_mesh">
<return type="void" />
<description>
</description>
</method>
<method name="refresh">
<return type="void" />
<description>
</description>
</method>
</methods>
<members>
<member name="data" type="TiledWall2DData" setter="set_data" getter="get_data">
</member>
<member name="heigth" type="int" setter="set_heigth" getter="get_heigth" default="1">
</member>
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<member name="mesh_transform" type="Transform2D" setter="set_mesh_transform" getter="get_mesh_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="1">
</member>
</members>
<constants>
</constants>
</class>