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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "GLTFNode" inherits= "Resource" version= "3.10" >
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<brief_description >
</brief_description>
<description >
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFNode] within a script will cause an error in an exported project.
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</description>
<tutorials >
</tutorials>
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<methods >
</methods>
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<members >
<member name= "camera" type= "int" setter= "set_camera" getter= "get_camera" default= "-1" >
</member>
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<member name= "children" type= "PoolIntArray" setter= "set_children" getter= "get_children" default= "PoolIntArray( )" >
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</member>
<member name= "height" type= "int" setter= "set_height" getter= "get_height" default= "-1" >
</member>
<member name= "joint" type= "bool" setter= "set_joint" getter= "get_joint" default= "false" >
</member>
<member name= "light" type= "int" setter= "set_light" getter= "get_light" default= "-1" >
</member>
<member name= "mesh" type= "int" setter= "set_mesh" getter= "get_mesh" default= "-1" >
</member>
<member name= "parent" type= "int" setter= "set_parent" getter= "get_parent" default= "-1" >
</member>
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<member name= "rotation" type= "Quaternion" setter= "set_rotation" getter= "get_rotation" default= "Quaternion( 0, 0, 0, 1 )" >
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</member>
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<member name= "scale" type= "Vector3" setter= "set_scale" getter= "get_scale" default= "Vector3( 1, 1, 1 )" >
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</member>
<member name= "skeleton" type= "int" setter= "set_skeleton" getter= "get_skeleton" default= "-1" >
</member>
<member name= "skin" type= "int" setter= "set_skin" getter= "get_skin" default= "-1" >
</member>
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<member name= "translation" type= "Vector3" setter= "set_translation" getter= "get_translation" default= "Vector3( 0, 0, 0 )" >
</member>
<member name= "xform" type= "Transform" setter= "set_xform" getter= "get_xform" default= "Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )" >
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</member>
</members>
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<constants >
</constants>
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</class>