2023-12-18 00:18:53 +01:00
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/*************************************************************************/
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/* terrain_surface_merger.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2022-03-15 13:29:32 +01:00
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#include "terrain_surface_merger.h"
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#include "terrain_library_merger.h"
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Ref<AtlasTexture> TerrainSurfaceMerger::get_region(const TerrainSurfaceSides side) {
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return _regions[side];
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}
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void TerrainSurfaceMerger::set_region(const TerrainSurfaceSides side, const Ref<AtlasTexture> &texture) {
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_regions[side] = texture;
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}
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Ref<Texture> TerrainSurfaceMerger::get_texture(const TerrainSurfaceSides side) {
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return _textures[side];
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}
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void TerrainSurfaceMerger::set_texture(const TerrainSurfaceSides side, const Ref<Texture> &texture) {
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_textures[side] = texture;
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}
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void TerrainSurfaceMerger::refresh_rects() {
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for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
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if (!_regions[i].is_valid()) {
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_rects[i] = Rect2();
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continue;
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}
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Ref<AtlasTexture> at = _regions[i];
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Ref<Texture> tex = at->get_atlas();
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if (!tex.is_valid()) {
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_rects[i] = Rect2();
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continue;
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}
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Rect2 region = at->get_region();
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float w = tex->get_width();
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float h = tex->get_height();
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Rect2 r;
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r.position.x = region.position.x / w;
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r.position.y = region.position.y / h;
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r.size.x = region.size.x / w;
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r.size.y = region.size.y / h;
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_rects[i] = r;
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}
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}
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TerrainSurfaceMerger::TerrainSurfaceMerger() {
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for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) {
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_regions[i].unref();
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_textures[i].unref();
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}
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}
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TerrainSurfaceMerger::~TerrainSurfaceMerger() {
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}
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void TerrainSurfaceMerger::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_region", "side"), &TerrainSurfaceMerger::get_region);
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ClassDB::bind_method(D_METHOD("set_region", "side", "texture"), &TerrainSurfaceMerger::set_region);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_top", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_TOP);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_bottom", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_BOTTOM);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_side", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_SIDE);
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ClassDB::bind_method(D_METHOD("get_texture", "side"), &TerrainSurfaceMerger::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "side", "texture"), &TerrainSurfaceMerger::set_texture);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_top", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_TOP);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_bottom", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_BOTTOM);
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_side", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_SIDE);
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}
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