2023-01-13 22:04:30 +01:00
|
|
|
#ifndef GSAI_SPECIALIZED_AGENT_H
|
|
|
|
#define GSAI_SPECIALIZED_AGENT_H
|
2023-01-13 21:13:57 +01:00
|
|
|
|
2023-01-14 13:36:30 +01:00
|
|
|
#include "core/object/reference.h"
|
|
|
|
|
|
|
|
#include "../gsai_steering_agent.h"
|
|
|
|
|
|
|
|
class GSAITargetAcceleration;
|
|
|
|
|
2023-01-13 21:13:57 +01:00
|
|
|
class GSAISpecializedAgent : public GSAISteeringAgent {
|
2023-01-13 21:35:07 +01:00
|
|
|
GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
|
|
|
|
|
|
|
|
public:
|
|
|
|
bool get_calculate_velocities() const;
|
|
|
|
void set_calculate_velocities(const bool val);
|
|
|
|
|
|
|
|
bool get_apply_linear_drag() const;
|
|
|
|
void set_apply_linear_drag(const bool val);
|
|
|
|
|
|
|
|
bool get_apply_angular_drag() const;
|
|
|
|
void set_apply_angular_drag(const bool val);
|
|
|
|
|
|
|
|
float get_linear_drag_percentage() const;
|
|
|
|
void set_linear_drag_percentage(const float val);
|
|
|
|
|
|
|
|
float get_angular_drag_percentage() const;
|
|
|
|
void set_angular_drag_percentage(const float val);
|
|
|
|
|
|
|
|
float get_last_orientation() const;
|
|
|
|
void set_last_orientation(const float val);
|
|
|
|
|
|
|
|
bool get_applied_steering() const;
|
|
|
|
void set_applied_steering(const bool val);
|
|
|
|
|
2023-01-14 13:36:30 +01:00
|
|
|
void apply_steering(const Ref<GSAITargetAcceleration> &acceleration, const float delta);
|
|
|
|
virtual void _apply_steering(Ref<GSAITargetAcceleration> acceleration, float delta);
|
2023-01-13 21:35:07 +01:00
|
|
|
|
|
|
|
GSAISpecializedAgent();
|
|
|
|
~GSAISpecializedAgent();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
// A base class for a specialized steering agent that updates itself every frame
|
|
|
|
// so the user does not have to. All other specialized agents derive from this.
|
|
|
|
// @category - Specialized agents
|
|
|
|
// @tags - abstract
|
|
|
|
// If `true`, calculates linear and angular velocities based on the previous
|
|
|
|
// frame. When `false`, the user must keep those values updated.
|
2023-01-14 13:36:30 +01:00
|
|
|
bool calculate_velocities;
|
2023-01-13 21:35:07 +01:00
|
|
|
// If `true`, interpolates the current linear velocity towards 0 by the
|
|
|
|
// `linear_drag_percentage` value.
|
|
|
|
// Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
2023-01-14 13:36:30 +01:00
|
|
|
bool apply_linear_drag;
|
2023-01-13 21:35:07 +01:00
|
|
|
// If `true`, interpolates the current angular velocity towards 0 by the
|
|
|
|
// `angular_drag_percentage` value.
|
|
|
|
// Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
2023-01-14 13:36:30 +01:00
|
|
|
bool apply_angular_drag;
|
2023-01-13 21:35:07 +01:00
|
|
|
// The percentage between the current linear velocity and 0 to interpolate by if
|
|
|
|
// `apply_linear_drag` is true.
|
|
|
|
// Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
2023-01-14 13:36:30 +01:00
|
|
|
float linear_drag_percentage;
|
2023-01-13 21:35:07 +01:00
|
|
|
// The percentage between the current angular velocity and 0 to interpolate by if
|
|
|
|
// `apply_angular_drag` is true.
|
|
|
|
// Does not apply to `RigidBody` and `RigidBody2D` nodes.
|
2023-01-14 13:36:30 +01:00
|
|
|
float angular_drag_percentage;
|
|
|
|
float last_orientation;
|
|
|
|
bool applied_steering;
|
2023-01-13 21:35:07 +01:00
|
|
|
// Moves the agent's body by target `acceleration`.
|
|
|
|
// @tags - virtual
|
2023-01-13 21:13:57 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|