pandemonium_engine/modules/props_2d/doc_classes/GroundClutter2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GroundClutter2D" inherits="Resource" version="3.10">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
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<method name="_add_meshes_to" qualifiers="virtual">
<return type="void" />
<argument index="0" name="mesher" type="VoxelMesher" />
<argument index="1" name="chunk" type="VoxelChunk" />
<argument index="2" name="x" type="int" />
<argument index="3" name="y" type="int" />
<argument index="4" name="z" type="int" />
<description>
</description>
</method>
<method name="_add_textures_to" qualifiers="virtual">
<return type="void" />
<argument index="0" name="packer" type="TexturePacker" />
<description>
</description>
</method>
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<method name="_should_spawn" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="chunk" type="VoxelChunk" />
<argument index="1" name="x" type="int" />
<argument index="2" name="y" type="int" />
<argument index="3" name="z" type="int" />
<description>
</description>
</method>
<method name="add_meshes_to">
<return type="void" />
<argument index="0" name="mesher" type="VoxelMesher" />
<argument index="1" name="chunk" type="VoxelChunk" />
<argument index="2" name="x" type="int" />
<argument index="3" name="y" type="int" />
<argument index="4" name="z" type="int" />
<description>
</description>
</method>
<method name="add_textures_to">
<return type="void" />
<argument index="0" name="packer" type="TexturePacker" />
<description>
</description>
</method>
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<method name="should_spawn">
<return type="bool" />
<argument index="0" name="chunk" type="VoxelChunk" />
<argument index="1" name="x" type="int" />
<argument index="2" name="y" type="int" />
<argument index="3" name="z" type="int" />
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>