Singleton for saving Godot-specific resource types.
</brief_description>
<description>
Singleton for saving Godot-specific resource types to the filesystem.
It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
</description>
<tutorials>
</tutorials>
<methods>
<methodname="get_recognized_extensions">
<returntype="PoolStringArray"/>
<argumentindex="0"name="type"type="Resource"/>
<description>
Returns the list of extensions available for saving a resource of a given type.