mirror of
https://github.com/Relintai/pandemonium_engine.git
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116 lines
2.6 KiB
C++
116 lines
2.6 KiB
C++
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#ifndef BRICKS_H
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#define BRICKS_H
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class Bricks : public MMNode {
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GDCLASS(Bricks, MMNode);
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public:
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Ref<Resource> get_out_bricks_pattern();
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void set_out_bricks_pattern(const Ref<Resource> &val);
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Ref<Resource> get_out_random_color();
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void set_out_random_color(const Ref<Resource> &val);
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Ref<Resource> get_out_position_x();
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void set_out_position_x(const Ref<Resource> &val);
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Ref<Resource> get_out_position_y();
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void set_out_position_y(const Ref<Resource> &val);
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Ref<Resource> get_out_brick_uv();
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void set_out_brick_uv(const Ref<Resource> &val);
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Ref<Resource> get_out_corner_uv();
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void set_out_corner_uv(const Ref<Resource> &val);
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Ref<Resource> get_out_direction();
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void set_out_direction(const Ref<Resource> &val);
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int get_type() const;
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void set_type(const int val);
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int get_repeat() const;
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void set_repeat(const int val);
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Vector2 get_col_row();
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void set_col_row(const Vector2 &val);
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float get_offset() const;
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void set_offset(const float val);
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Ref<Resource> get_mortar();
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void set_mortar(const Ref<Resource> &val);
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Ref<Resource> get_bevel();
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void set_bevel(const Ref<Resource> &val);
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Ref<Resource> get_roundness();
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void set_roundness(const Ref<Resource> &val);
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float get_corner() const;
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void set_corner(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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int get_type();
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void set_type(const int val);
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int get_repeat();
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void set_repeat(const int val);
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Vector2 get_col_row();
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void set_col_row(const Vector2 &val);
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float get_offset();
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void set_offset(const float val);
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float get_corner();
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void set_corner(const float val);
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Bricks();
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~Bricks();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> out_bricks_pattern;
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//export(Resource)
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Ref<Resource> out_random_color;
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//export(Resource)
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Ref<Resource> out_position_x;
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//export(Resource)
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Ref<Resource> out_position_y;
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//export(Resource)
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Ref<Resource> out_brick_uv;
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//export(Resource)
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Ref<Resource> out_corner_uv;
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//export(Resource)
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Ref<Resource> out_direction;
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//export(int, "Running Bond,Running Bond (2),HerringBone,Basket Weave,Spanish Bond")
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int type = 0;
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//export(int)
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int repeat = 1;
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//export(Vector2)
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Vector2 col_row = Vector2(4, 4);
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//export(float)
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float offset = 0.5;
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//export(Resource)
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Ref<Resource> mortar;
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//export(Resource)
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Ref<Resource> bevel;
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//export(Resource)
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Ref<Resource> roundness;
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//export(float)
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float corner = 0.3;
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//type
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//repeat
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//col_row
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//offset
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//corner
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};
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#endif
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