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https://github.com/Relintai/pandemonium_engine.git
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124 lines
6.5 KiB
C++
124 lines
6.5 KiB
C++
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/**************************************************************************/
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/* vector3i.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_VECTOR3I_H
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#define GDNATIVE_VECTOR3I_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_VECTOR3I_SIZE 12
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR3I_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR3I_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_VECTOR3I_SIZE];
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} pandemonium_vector3i;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/basis.h>
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#include <gdn/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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PANDEMONIUM_VECTOR3I_AXIS_X,
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PANDEMONIUM_VECTOR3I_AXIS_Y,
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PANDEMONIUM_VECTOR3I_AXIS_Z,
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} pandemonium_vector3i_axis;
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pandemonium_int GDAPI pandemonium_vector3i_get_x(const pandemonium_vector3i *p_self);
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void GDAPI pandemonium_vector3i_set_x(pandemonium_vector3i *p_self, const pandemonium_int val);
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pandemonium_int GDAPI pandemonium_vector3i_get_y(const pandemonium_vector3i *p_self);
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void GDAPI pandemonium_vector3i_set_y(pandemonium_vector3i *p_self, const pandemonium_int val);
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pandemonium_int GDAPI pandemonium_vector3i_get_z(const pandemonium_vector3i *p_self);
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void GDAPI pandemonium_vector3i_set_z(pandemonium_vector3i *p_self, const pandemonium_int val);
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pandemonium_int GDAPI *pandemonium_vector3i_operator_index(pandemonium_vector3i *p_self, const pandemonium_int p_idx);
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const pandemonium_int GDAPI *pandemonium_vector3i_operator_index_const(const pandemonium_vector3i *p_self, const pandemonium_int p_idx);
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void GDAPI pandemonium_vector3i_set_axis(pandemonium_vector3i *p_self, const pandemonium_vector3i_axis p_axis, const pandemonium_int p_val);
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pandemonium_int GDAPI pandemonium_vector3i_get_axis(const pandemonium_vector3i *p_self, const pandemonium_vector3i_axis p_axis);
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void GDAPI pandemonium_vector3i_set_all(pandemonium_vector3i *p_self, const pandemonium_int p_val);
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pandemonium_int GDAPI pandemonium_vector3i_min_axis(const pandemonium_vector3i *p_self);
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pandemonium_int GDAPI pandemonium_vector3i_max_axis(const pandemonium_vector3i *p_self);
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pandemonium_real GDAPI pandemonium_vector3i_length(const pandemonium_vector3i *p_self);
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pandemonium_int GDAPI pandemonium_vector3i_length_squared(const pandemonium_vector3i *p_self);
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void GDAPI pandemonium_vector3i_zero(pandemonium_vector3i *p_self);
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pandemonium_vector3i GDAPI pandemonium_vector3i_linear_interpolate(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b, const pandemonium_real p_t);
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pandemonium_vector3i GDAPI pandemonium_vector3i_abs(const pandemonium_vector3i *p_self);
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pandemonium_vector3i GDAPI pandemonium_vector3i_sign(const pandemonium_vector3i *p_self);
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pandemonium_vector3i GDAPI pandemonium_vector3i_clamp(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_min, const pandemonium_vector3i *p_max);
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_add(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b);
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_subtract(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b);
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_multiply_vector(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b);
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_multiply_scalar(const pandemonium_vector3i *p_self, const pandemonium_int p_b);
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_divide_vector(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b);
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_divide_scalar(const pandemonium_vector3i *p_self, const pandemonium_int p_b);
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_neg(const pandemonium_vector3i *p_self);
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pandemonium_bool GDAPI pandemonium_vector3i_operator_equal(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b);
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pandemonium_bool GDAPI pandemonium_vector3i_operator_less(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b);
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pandemonium_vector3 GDAPI pandemonium_vector3i_to_vector3(const pandemonium_vector3i *p_self);
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pandemonium_string GDAPI pandemonium_vector3i_as_string(const pandemonium_vector3i *p_self);
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void GDAPI pandemonium_vector3i_new(pandemonium_vector3i *r_dest, const pandemonium_int p_x, const pandemonium_int p_y, const pandemonium_int p_z);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_VECTOR3I_H
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