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https://github.com/Relintai/pandemonium_engine.git
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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
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//============================================================================
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#pragma once
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#include "ColorRgba.h"
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//============================================================================
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namespace Javelin
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{
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//============================================================================
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class AlphaBitmap;
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class RgbBitmap;
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class RgbaBitmap;
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class PvrTcEncoder
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{
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public:
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// Result must be large enough for bitmap.GetArea()/4 bytes
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static void EncodeAlpha2Bpp(void* result, const AlphaBitmap& bitmap);
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// Result must be large enough for bitmap.GetArea()/2 bytes
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static void EncodeAlpha4Bpp(void* result, const AlphaBitmap& bitmap);
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// Result must be large enough for bitmap.GetArea()/2 bytes
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static void EncodeRgb4Bpp(void* result, const RgbBitmap& bitmap);
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// Result must be large enough for bitmap.GetArea()/2 bytes
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static void EncodeRgb4Bpp(void* result, const RgbaBitmap& bitmap);
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// Result must be large enough for bitmap.GetArea()/2 bytes
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static void EncodeRgba4Bpp(void* result, const RgbaBitmap& bitmap);
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private:
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static unsigned GetMortonNumber(int x, int y);
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};
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//============================================================================
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}
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//============================================================================
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