pandemonium_engine/modules/material_maker/nodes/pattern/iching.cpp

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/*************************************************************************/
/* iching.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "iching.h"
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#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMIching::get_image() {
return image;
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}
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void MMIching::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
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}
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Vector2 MMIching::get_size() {
return size;
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}
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void MMIching::set_size(const Vector2 &val) {
size = val;
set_dirty(true);
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}
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void MMIching::_init_properties() {
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
register_output_property(image);
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}
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void MMIching::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_texture_universal(image);
mm_graph_node->add_slot_vector2("get_size", "set_size", "Size", 1);
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}
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void MMIching::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
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}
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Color MMIching::_get_value_for(const Vector2 &uv, const int pseed) {
float ps = 1.0 / float(pseed);
//IChing(vec2($columns, $rows)*$uv, float($seed));
return MMAlgos::IChingc(uv, size, ps);
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}
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MMIching::MMIching() {
size = Vector2(4, 4);
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}
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MMIching::~MMIching() {
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}
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void MMIching::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMIching::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMIching::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_size"), &MMIching::get_size);
ClassDB::bind_method(D_METHOD("set_size", "value"), &MMIching::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}