mirror of
https://github.com/Relintai/pandemonium_engine.git
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66 lines
3.7 KiB
Markdown
66 lines
3.7 KiB
Markdown
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Applied / backported patches / prs
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==================================
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Skeleton Editor
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---------------
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The engine contains TokageItLab's SkeletonEditor prs 3.2 version from the godot engine repository.
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Original pr: https://github.com/godotengine/godot/pull/45699
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3.2 version: https://github.com/TokageItLab/godot/commits/pose-edit-mode
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In order to simplify merging upstream godot commits I decided to port the necessary engine side changes by hand, (hopefully) in a way which minimalizes merge conflicts later. The editor plugins themselves are available via an engine module (modules/skeleton_editor).
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Core Changing Commits:
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cb6f4aea984ab782608b91a7c5be215ab262e349
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66a93366886b46e0b7fab4e3b54e0b59737c8d19
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Patches that I'm considering
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============================
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- https://github.com/godotengine/godot/pull/52391 - Added Viewport canvas cull mask / CanvasItem rendering layers.
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- https://github.com/godotengine/godot/pull/51840 - Add an option to preview the 3D scene as a background to the 2D editor
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- https://github.com/godotengine/godot/pull/50718 - Drag multiple resources onto exported array variable at once
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- https://github.com/godotengine/godot/pull/48965 - Tell rpc target method/property when node is not found
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- https://github.com/godotengine/godot/pull/47170 - print_stray_nodes() also prints node's script
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- https://github.com/godotengine/godot/pull/44420 - Added ability to have Tabs in TabContainer at bottom
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- https://github.com/godotengine/godot/pull/42681 - (Either) Improve performance when apply bone transform in get_bone_global_pose()
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- https://github.com/godotengine/godot/pull/41322 - (Or) PhysicsBone3D and Skeleton Improvements
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- https://github.com/godotengine/godot/pull/42642 - Ensure KinematicBodies only interact with other Bodies with layers in their mask
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- https://github.com/godotengine/godot/pull/42365 - Increment index when populating PhysicsShapeQueryParameters exclude array.
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- https://github.com/godotengine/godot/pull/41699 - Fix Area monitorable in 2D and 3D Godot physics.
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- https://github.com/godotengine/godot/pull/40981 - Always disable low-processor usage mode on mobile platforms - (Or fix it)
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- https://github.com/godotengine/godot/pull/39362 - Fix PlaneShape in Godot physics
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- https://github.com/godotengine/godot/pull/37680 - Editor Debugger: auto scrolling is activated at every log start.
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- https://github.com/godotengine/godot/pull/36776 - [WIP] Editor Android Port
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-- 3.x version - https://github.com/thebestnom/godot/commits/android_editor_3.2
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- The full 4.0 TileMap + TileMap Editor rework. (Like the skeleton editor it would become a module)
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Maybe, Probably later
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- https://github.com/godotengine/godot/pull/37200 - NetworkedController & SceneRewinder
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Not as important, but would be cool
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- https://github.com/godotengine/godot/pull/50622 - Add highlight to the relationship lines of selected Tree items
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- https://github.com/godotengine/godot/pull/48395 - Backport nav server to 3.x
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- https://github.com/godotengine/godot/pull/50156 - Some fixes to runtime navmesh baking (prev pr might need it)
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Might get merged soon, not sure
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- https://github.com/godotengine/godot/pull/37765 - control node global rect scale fix
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Not sure
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- Backport polygon2D Editor + https://github.com/godotengine/godot/pull/40152 - Enable addition of points directly in Polygon2D UV Editor
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- https://github.com/godotengine/godot/pull/44845 - Add optional ANGLE support for Windows desktop.
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These will probably get merged eventually on upstream, it might be worth considering them again later
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- https://github.com/godotengine/godot/pull/52793 - added ninja tool for scons
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- https://github.com/godotengine/godot/pull/52912 - added scons ccache tool
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- https://github.com/godotengine/godot/pull/52566 - Added support for building shared libraries on linuxbsd
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