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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Physics2DServer" inherits= "Object" version= "4.5" >
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<brief_description >
Server interface for low-level 2D physics access.
</brief_description>
<description >
Physics2DServer is the server responsible for all 2D physics. It can create many kinds of physics objects, but does not insert them on the node tree.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "area_add_shape" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "shape" type= "RID" />
<argument index= "2" name= "transform" type= "Transform2D" default= "Transform2D( 1, 0, 0, 1, 0, 0 )" />
<argument index= "3" name= "disabled" type= "bool" default= "false" />
<description >
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name= "area_attach_canvas_instance_id" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "id" type= "int" />
<description >
</description>
</method>
<method name= "area_attach_object_instance_id" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "id" type= "int" />
<description >
Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name= "area_clear_shapes" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<description >
Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
</description>
</method>
<method name= "area_create" >
<return type= "RID" />
<description >
Creates an [Area2D]. After creating an [Area2D] with this method, assign it to a space using [method area_set_space] to use the created [Area2D] in the physics world.
</description>
</method>
<method name= "area_get_canvas_instance_id" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "area" type= "RID" />
<description >
</description>
</method>
<method name= "area_get_object_instance_id" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "area" type= "RID" />
<description >
Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name= "area_get_param" qualifiers= "const" >
<return type= "Variant" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.AreaParameter" />
<description >
Returns an area parameter value. See [enum AreaParameter] for a list of available parameters.
</description>
</method>
<method name= "area_get_shape" qualifiers= "const" >
<return type= "RID" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<description >
Returns the [RID] of the nth shape of an area.
</description>
</method>
<method name= "area_get_shape_count" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "area" type= "RID" />
<description >
Returns the number of shapes assigned to an area.
</description>
</method>
<method name= "area_get_shape_transform" qualifiers= "const" >
<return type= "Transform2D" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<description >
Returns the transform matrix of a shape within an area.
</description>
</method>
<method name= "area_get_space" qualifiers= "const" >
<return type= "RID" />
<argument index= "0" name= "area" type= "RID" />
<description >
Returns the space assigned to the area.
</description>
</method>
<method name= "area_get_space_override_mode" qualifiers= "const" >
<return type= "int" enum= "Physics2DServer.AreaSpaceOverrideMode" />
<argument index= "0" name= "area" type= "RID" />
<description >
Returns the space override mode for the area.
</description>
</method>
<method name= "area_get_transform" qualifiers= "const" >
<return type= "Transform2D" />
<argument index= "0" name= "area" type= "RID" />
<description >
Returns the transform matrix for an area.
</description>
</method>
<method name= "area_remove_shape" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<description >
Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
</description>
</method>
<method name= "area_set_area_monitor_callback" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "receiver" type= "Object" />
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<argument index= "2" name= "method" type= "StringName" />
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<description >
</description>
</method>
<method name= "area_set_collision_layer" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "layer" type= "int" />
<description >
Assigns the area to one or many physics layers.
</description>
</method>
<method name= "area_set_collision_mask" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "mask" type= "int" />
<description >
Sets which physics layers the area will monitor.
</description>
</method>
<method name= "area_set_monitor_callback" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "receiver" type= "Object" />
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<argument index= "2" name= "method" type= "StringName" />
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<description >
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Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.
2: [RID] of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
4: The shape index of the object that entered/exited the area.
5: The shape index of the area where the object entered/exited.
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</description>
</method>
<method name= "area_set_monitorable" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "monitorable" type= "bool" />
<description >
</description>
</method>
<method name= "area_set_param" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.AreaParameter" />
<argument index= "2" name= "value" type= "Variant" />
<description >
Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters.
</description>
</method>
<method name= "area_set_shape" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "shape" type= "RID" />
<description >
Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name= "area_set_shape_disabled" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "disabled" type= "bool" />
<description >
Disables a given shape in an area.
</description>
</method>
<method name= "area_set_shape_transform" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "transform" type= "Transform2D" />
<description >
Sets the transform matrix for an area shape.
</description>
</method>
<method name= "area_set_space" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "space" type= "RID" />
<description >
Assigns a space to the area.
</description>
</method>
<method name= "area_set_space_override_mode" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "mode" type= "int" enum= "Physics2DServer.AreaSpaceOverrideMode" />
<description >
Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes.
</description>
</method>
<method name= "area_set_transform" >
<return type= "void" />
<argument index= "0" name= "area" type= "RID" />
<argument index= "1" name= "transform" type= "Transform2D" />
<description >
Sets the transform matrix for an area.
</description>
</method>
<method name= "body_add_central_force" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "force" type= "Vector2" />
<description >
</description>
</method>
<method name= "body_add_collision_exception" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "excepted_body" type= "RID" />
<description >
Adds a body to the list of bodies exempt from collisions.
</description>
</method>
<method name= "body_add_force" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "offset" type= "Vector2" />
<argument index= "2" name= "force" type= "Vector2" />
<description >
Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
</description>
</method>
<method name= "body_add_shape" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape" type= "RID" />
<argument index= "2" name= "transform" type= "Transform2D" default= "Transform2D( 1, 0, 0, 1, 0, 0 )" />
<argument index= "3" name= "disabled" type= "bool" default= "false" />
<description >
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name= "body_add_torque" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "torque" type= "float" />
<description >
</description>
</method>
<method name= "body_apply_central_impulse" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "impulse" type= "Vector2" />
<description >
</description>
</method>
<method name= "body_apply_impulse" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "position" type= "Vector2" />
<argument index= "2" name= "impulse" type= "Vector2" />
<description >
Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
<method name= "body_apply_torque_impulse" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "impulse" type= "float" />
<description >
</description>
</method>
<method name= "body_attach_canvas_instance_id" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "id" type= "int" />
<description >
</description>
</method>
<method name= "body_attach_object_instance_id" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "id" type= "int" />
<description >
Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name= "body_clear_shapes" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<description >
Removes all shapes from a body.
</description>
</method>
<method name= "body_create" >
<return type= "RID" />
<description >
Creates a physics body.
</description>
</method>
<method name= "body_get_canvas_instance_id" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "body" type= "RID" />
<description >
</description>
</method>
<method name= "body_get_collision_layer" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the physics layer or layers a body belongs to.
</description>
</method>
<method name= "body_get_collision_mask" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the physics layer or layers a body can collide with.
</description>
</method>
<method name= "body_get_continuous_collision_detection_mode" qualifiers= "const" >
<return type= "int" enum= "Physics2DServer.CCDMode" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the continuous collision detection mode.
</description>
</method>
<method name= "body_get_direct_state" >
<return type= "Physics2DDirectBodyState" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the [Physics2DDirectBodyState] of the body. Returns [code]null[/code] if the body is destroyed or removed from the physics space.
</description>
</method>
<method name= "body_get_max_contacts_reported" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
</description>
</method>
<method name= "body_get_mode" qualifiers= "const" >
<return type= "int" enum= "Physics2DServer.BodyMode" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the body mode.
</description>
</method>
<method name= "body_get_object_instance_id" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "body" type= "RID" />
<description >
Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name= "body_get_param" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.BodyParameter" />
<description >
Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters.
</description>
</method>
<method name= "body_get_shape" qualifiers= "const" >
<return type= "RID" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<description >
Returns the [RID] of the nth shape of a body.
</description>
</method>
<method name= "body_get_shape_count" qualifiers= "const" >
<return type= "int" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the number of shapes assigned to a body.
</description>
</method>
<method name= "body_get_shape_metadata" qualifiers= "const" >
<return type= "Variant" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<description >
Returns the metadata of a shape of a body.
</description>
</method>
<method name= "body_get_shape_transform" qualifiers= "const" >
<return type= "Transform2D" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<description >
Returns the transform matrix of a body shape.
</description>
</method>
<method name= "body_get_space" qualifiers= "const" >
<return type= "RID" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns the [RID] of the space assigned to a body.
</description>
</method>
<method name= "body_get_state" qualifiers= "const" >
<return type= "Variant" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "state" type= "int" enum= "Physics2DServer.BodyState" />
<description >
Returns a body state.
</description>
</method>
<method name= "body_is_omitting_force_integration" qualifiers= "const" >
<return type= "bool" />
<argument index= "0" name= "body" type= "RID" />
<description >
Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name= "body_remove_collision_exception" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "excepted_body" type= "RID" />
<description >
Removes a body from the list of bodies exempt from collisions.
</description>
</method>
<method name= "body_remove_shape" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<description >
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
<method name= "body_set_axis_velocity" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "axis_velocity" type= "Vector2" />
<description >
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name= "body_set_collision_layer" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "layer" type= "int" />
<description >
Sets the physics layer or layers a body belongs to.
</description>
</method>
<method name= "body_set_collision_mask" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "mask" type= "int" />
<description >
Sets the physics layer or layers a body can collide with.
</description>
</method>
<method name= "body_set_continuous_collision_detection_mode" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "mode" type= "int" enum= "Physics2DServer.CCDMode" />
<description >
Sets the continuous collision detection mode using one of the [enum CCDMode] constants.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
<method name= "body_set_force_integration_callback" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "receiver" type= "Object" />
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<argument index= "2" name= "method" type= "StringName" />
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<argument index= "3" name= "userdata" type= "Variant" default= "null" />
<description >
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Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
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</description>
</method>
<method name= "body_set_max_contacts_reported" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "amount" type= "int" />
<description >
Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</description>
</method>
<method name= "body_set_mode" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "mode" type= "int" enum= "Physics2DServer.BodyMode" />
<description >
Sets the body mode using one of the [enum BodyMode] constants.
</description>
</method>
<method name= "body_set_omit_force_integration" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "enable" type= "bool" />
<description >
Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name= "body_set_param" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.BodyParameter" />
<argument index= "2" name= "value" type= "float" />
<description >
Sets a body parameter. See [enum BodyParameter] for a list of available parameters.
</description>
</method>
<method name= "body_set_shape" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "shape" type= "RID" />
<description >
Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name= "body_set_shape_as_one_way_collision" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "enable" type= "bool" />
<argument index= "3" name= "margin" type= "float" />
<description >
Enables one way collision on body if [code]enable[/code] is [code]true[/code].
</description>
</method>
<method name= "body_set_shape_disabled" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "disabled" type= "bool" />
<description >
Disables shape in body if [code]disable[/code] is [code]true[/code].
</description>
</method>
<method name= "body_set_shape_metadata" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "metadata" type= "Variant" />
<description >
Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
</description>
</method>
<method name= "body_set_shape_transform" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "shape_idx" type= "int" />
<argument index= "2" name= "transform" type= "Transform2D" />
<description >
Sets the transform matrix for a body shape.
</description>
</method>
<method name= "body_set_space" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "space" type= "RID" />
<description >
Assigns a space to the body (see [method space_create]).
</description>
</method>
<method name= "body_set_state" >
<return type= "void" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "state" type= "int" enum= "Physics2DServer.BodyState" />
<argument index= "2" name= "value" type= "Variant" />
<description >
Sets a body state using one of the [enum BodyState] constants.
Note that the method doesn't take effect immediately. The state will change on the next physics frame.
</description>
</method>
<method name= "body_test_motion" >
<return type= "bool" />
<argument index= "0" name= "body" type= "RID" />
<argument index= "1" name= "from" type= "Transform2D" />
<argument index= "2" name= "motion" type= "Vector2" />
<argument index= "3" name= "infinite_inertia" type= "bool" />
<argument index= "4" name= "margin" type= "float" default= "0.08" />
<argument index= "5" name= "result" type= "Physics2DTestMotionResult" default= "null" />
<argument index= "6" name= "exclude_raycast_shapes" type= "bool" default= "true" />
<argument index= "7" name= "exclude" type= "Array" default= "[ ]" />
<description >
Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [Physics2DTestMotionResult] can be passed to return additional information in.
</description>
</method>
<method name= "capsule_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "circle_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "concave_polygon_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "convex_polygon_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "damped_spring_joint_create" >
<return type= "RID" />
<argument index= "0" name= "anchor_a" type= "Vector2" />
<argument index= "1" name= "anchor_b" type= "Vector2" />
<argument index= "2" name= "body_a" type= "RID" />
<argument index= "3" name= "body_b" type= "RID" />
<description >
Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name= "damped_string_joint_get_param" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "joint" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.DampedStringParam" />
<description >
Returns the value of a damped spring joint parameter.
</description>
</method>
<method name= "damped_string_joint_set_param" >
<return type= "void" />
<argument index= "0" name= "joint" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.DampedStringParam" />
<argument index= "2" name= "value" type= "float" />
<description >
Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters.
</description>
</method>
<method name= "free_rid" >
<return type= "void" />
<argument index= "0" name= "rid" type= "RID" />
<description >
Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
</description>
</method>
<method name= "get_process_info" >
<return type= "int" />
<argument index= "0" name= "process_info" type= "int" enum= "Physics2DServer.ProcessInfo" />
<description >
Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states.
</description>
</method>
<method name= "groove_joint_create" >
<return type= "RID" />
<argument index= "0" name= "groove1_a" type= "Vector2" />
<argument index= "1" name= "groove2_a" type= "Vector2" />
<argument index= "2" name= "anchor_b" type= "Vector2" />
<argument index= "3" name= "body_a" type= "RID" />
<argument index= "4" name= "body_b" type= "RID" />
<description >
Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself.
</description>
</method>
<method name= "joint_get_param" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "joint" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.JointParam" />
<description >
Returns the value of a joint parameter.
</description>
</method>
<method name= "joint_get_type" qualifiers= "const" >
<return type= "int" enum= "Physics2DServer.JointType" />
<argument index= "0" name= "joint" type= "RID" />
<description >
Returns a joint's type (see [enum JointType]).
</description>
</method>
<method name= "joint_set_param" >
<return type= "void" />
<argument index= "0" name= "joint" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.JointParam" />
<argument index= "2" name= "value" type= "float" />
<description >
Sets a joint parameter. See [enum JointParam] for a list of available parameters.
</description>
</method>
<method name= "line_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "pin_joint_create" >
<return type= "RID" />
<argument index= "0" name= "anchor" type= "Vector2" />
<argument index= "1" name= "body_a" type= "RID" />
<argument index= "2" name= "body_b" type= "RID" />
<description >
Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name= "ray_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "rectangle_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "segment_shape_create" >
<return type= "RID" />
<description >
</description>
</method>
<method name= "set_active" >
<return type= "void" />
<argument index= "0" name= "active" type= "bool" />
<description >
Activates or deactivates the 2D physics engine.
</description>
</method>
<method name= "set_collision_iterations" >
<return type= "void" />
<argument index= "0" name= "iterations" type= "int" />
<description >
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code].
</description>
</method>
<method name= "shape_get_data" qualifiers= "const" >
<return type= "Variant" />
<argument index= "0" name= "shape" type= "RID" />
<description >
Returns the shape data.
</description>
</method>
<method name= "shape_get_type" qualifiers= "const" >
<return type= "int" enum= "Physics2DServer.ShapeType" />
<argument index= "0" name= "shape" type= "RID" />
<description >
Returns a shape's type (see [enum ShapeType]).
</description>
</method>
<method name= "shape_set_data" >
<return type= "void" />
<argument index= "0" name= "shape" type= "RID" />
<argument index= "1" name= "data" type= "Variant" />
<description >
Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name= "space_create" >
<return type= "RID" />
<description >
Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
</description>
</method>
<method name= "space_get_direct_state" >
<return type= "Physics2DDirectSpaceState" />
<argument index= "0" name= "space" type= "RID" />
<description >
Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
</description>
</method>
<method name= "space_get_param" qualifiers= "const" >
<return type= "float" />
<argument index= "0" name= "space" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.SpaceParameter" />
<description >
Returns the value of a space parameter.
</description>
</method>
<method name= "space_is_active" qualifiers= "const" >
<return type= "bool" />
<argument index= "0" name= "space" type= "RID" />
<description >
Returns whether the space is active.
</description>
</method>
<method name= "space_set_active" >
<return type= "void" />
<argument index= "0" name= "space" type= "RID" />
<argument index= "1" name= "active" type= "bool" />
<description >
Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
</description>
</method>
<method name= "space_set_param" >
<return type= "void" />
<argument index= "0" name= "space" type= "RID" />
<argument index= "1" name= "param" type= "int" enum= "Physics2DServer.SpaceParameter" />
<argument index= "2" name= "value" type= "float" />
<description >
Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters.
</description>
</method>
</methods>
<constants >
<constant name= "SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value= "0" enum= "SpaceParameter" >
Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
</constant>
<constant name= "SPACE_PARAM_CONTACT_MAX_SEPARATION" value= "1" enum= "SpaceParameter" >
Constant to set/get the maximum distance a shape can be from another before they are considered separated.
</constant>
<constant name= "SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION" value= "2" enum= "SpaceParameter" >
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
</constant>
<constant name= "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value= "3" enum= "SpaceParameter" >
Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name= "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value= "4" enum= "SpaceParameter" >
Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name= "SPACE_PARAM_BODY_TIME_TO_SLEEP" value= "5" enum= "SpaceParameter" >
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
</constant>
<constant name= "SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value= "6" enum= "SpaceParameter" >
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
<constant name= "SHAPE_LINE" value= "0" enum= "ShapeType" >
This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
</constant>
<constant name= "SHAPE_RAY" value= "1" enum= "ShapeType" >
</constant>
<constant name= "SHAPE_SEGMENT" value= "2" enum= "ShapeType" >
This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.
</constant>
<constant name= "SHAPE_CIRCLE" value= "3" enum= "ShapeType" >
This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
</constant>
<constant name= "SHAPE_RECTANGLE" value= "4" enum= "ShapeType" >
This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks.
</constant>
<constant name= "SHAPE_CAPSULE" value= "5" enum= "ShapeType" >
This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
</constant>
<constant name= "SHAPE_CONVEX_POLYGON" value= "6" enum= "ShapeType" >
This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the [member CollisionPolygon2D.polygon] property, polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
</constant>
<constant name= "SHAPE_CONCAVE_POLYGON" value= "7" enum= "ShapeType" >
This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
</constant>
<constant name= "SHAPE_CUSTOM" value= "8" enum= "ShapeType" >
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
<constant name= "AREA_PARAM_GRAVITY" value= "0" enum= "AreaParameter" >
Constant to set/get gravity strength in an area.
</constant>
<constant name= "AREA_PARAM_GRAVITY_VECTOR" value= "1" enum= "AreaParameter" >
Constant to set/get gravity vector/center in an area.
</constant>
<constant name= "AREA_PARAM_GRAVITY_IS_POINT" value= "2" enum= "AreaParameter" >
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
<constant name= "AREA_PARAM_GRAVITY_DISTANCE_SCALE" value= "3" enum= "AreaParameter" >
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
<constant name= "AREA_PARAM_GRAVITY_POINT_ATTENUATION" value= "4" enum= "AreaParameter" >
This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE].
</constant>
<constant name= "AREA_PARAM_LINEAR_DAMP" value= "5" enum= "AreaParameter" >
Constant to set/get the linear dampening factor of an area.
</constant>
<constant name= "AREA_PARAM_ANGULAR_DAMP" value= "6" enum= "AreaParameter" >
Constant to set/get the angular dampening factor of an area.
</constant>
<constant name= "AREA_PARAM_PRIORITY" value= "7" enum= "AreaParameter" >
Constant to set/get the priority (order of processing) of an area.
</constant>
<constant name= "AREA_SPACE_OVERRIDE_DISABLED" value= "0" enum= "AreaSpaceOverrideMode" >
This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
</constant>
<constant name= "AREA_SPACE_OVERRIDE_COMBINE" value= "1" enum= "AreaSpaceOverrideMode" >
This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects.
</constant>
<constant name= "AREA_SPACE_OVERRIDE_COMBINE_REPLACE" value= "2" enum= "AreaSpaceOverrideMode" >
This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one.
</constant>
<constant name= "AREA_SPACE_OVERRIDE_REPLACE" value= "3" enum= "AreaSpaceOverrideMode" >
This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas.
</constant>
<constant name= "AREA_SPACE_OVERRIDE_REPLACE_COMBINE" value= "4" enum= "AreaSpaceOverrideMode" >
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name= "BODY_MODE_STATIC" value= "0" enum= "BodyMode" >
Constant for static bodies.
</constant>
<constant name= "BODY_MODE_KINEMATIC" value= "1" enum= "BodyMode" >
Constant for kinematic bodies.
</constant>
<constant name= "BODY_MODE_RIGID" value= "2" enum= "BodyMode" >
Constant for rigid bodies.
</constant>
<constant name= "BODY_MODE_CHARACTER" value= "3" enum= "BodyMode" >
Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
</constant>
<constant name= "BODY_PARAM_BOUNCE" value= "0" enum= "BodyParameter" >
Constant to set/get a body's bounce factor.
</constant>
<constant name= "BODY_PARAM_FRICTION" value= "1" enum= "BodyParameter" >
Constant to set/get a body's friction.
</constant>
<constant name= "BODY_PARAM_MASS" value= "2" enum= "BodyParameter" >
Constant to set/get a body's mass.
</constant>
<constant name= "BODY_PARAM_INERTIA" value= "3" enum= "BodyParameter" >
Constant to set/get a body's inertia.
</constant>
<constant name= "BODY_PARAM_GRAVITY_SCALE" value= "4" enum= "BodyParameter" >
Constant to set/get a body's gravity multiplier.
</constant>
<constant name= "BODY_PARAM_LINEAR_DAMP" value= "5" enum= "BodyParameter" >
Constant to set/get a body's linear dampening factor.
</constant>
<constant name= "BODY_PARAM_ANGULAR_DAMP" value= "6" enum= "BodyParameter" >
Constant to set/get a body's angular dampening factor.
</constant>
<constant name= "BODY_PARAM_MAX" value= "7" enum= "BodyParameter" >
Represents the size of the [enum BodyParameter] enum.
</constant>
<constant name= "BODY_STATE_TRANSFORM" value= "0" enum= "BodyState" >
Constant to set/get the current transform matrix of the body.
</constant>
<constant name= "BODY_STATE_LINEAR_VELOCITY" value= "1" enum= "BodyState" >
Constant to set/get the current linear velocity of the body.
</constant>
<constant name= "BODY_STATE_ANGULAR_VELOCITY" value= "2" enum= "BodyState" >
Constant to set/get the current angular velocity of the body.
</constant>
<constant name= "BODY_STATE_SLEEPING" value= "3" enum= "BodyState" >
Constant to sleep/wake up a body, or to get whether it is sleeping.
</constant>
<constant name= "BODY_STATE_CAN_SLEEP" value= "4" enum= "BodyState" >
Constant to set/get whether the body can sleep.
</constant>
<constant name= "JOINT_PIN" value= "0" enum= "JointType" >
Constant to create pin joints.
</constant>
<constant name= "JOINT_GROOVE" value= "1" enum= "JointType" >
Constant to create groove joints.
</constant>
<constant name= "JOINT_DAMPED_SPRING" value= "2" enum= "JointType" >
Constant to create damped spring joints.
</constant>
<constant name= "JOINT_PARAM_BIAS" value= "0" enum= "JointParam" >
</constant>
<constant name= "JOINT_PARAM_MAX_BIAS" value= "1" enum= "JointParam" >
</constant>
<constant name= "JOINT_PARAM_MAX_FORCE" value= "2" enum= "JointParam" >
</constant>
<constant name= "DAMPED_STRING_REST_LENGTH" value= "0" enum= "DampedStringParam" >
Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
</constant>
<constant name= "DAMPED_STRING_STIFFNESS" value= "1" enum= "DampedStringParam" >
Sets the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.
</constant>
<constant name= "DAMPED_STRING_DAMPING" value= "2" enum= "DampedStringParam" >
Sets the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
</constant>
<constant name= "CCD_MODE_DISABLED" value= "0" enum= "CCDMode" >
Disables continuous collision detection. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
</constant>
<constant name= "CCD_MODE_CAST_RAY" value= "1" enum= "CCDMode" >
Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise.
</constant>
<constant name= "CCD_MODE_CAST_SHAPE" value= "2" enum= "CCDMode" >
Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise.
</constant>
<constant name= "AREA_BODY_ADDED" value= "0" enum= "AreaBodyStatus" >
The value of the first parameter and area callback function receives, when an object enters one of its shapes.
</constant>
<constant name= "AREA_BODY_REMOVED" value= "1" enum= "AreaBodyStatus" >
The value of the first parameter and area callback function receives, when an object exits one of its shapes.
</constant>
<constant name= "INFO_ACTIVE_OBJECTS" value= "0" enum= "ProcessInfo" >
Constant to get the number of objects that are not sleeping.
</constant>
<constant name= "INFO_COLLISION_PAIRS" value= "1" enum= "ProcessInfo" >
Constant to get the number of possible collisions.
</constant>
<constant name= "INFO_ISLAND_COUNT" value= "2" enum= "ProcessInfo" >
Constant to get the number of space regions where a collision could occur.
</constant>
</constants>
</class>