pandemonium_engine/modules/steering_ai/proximities/gsai_infinite_proximity.h

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#ifndef GSAI_INFINITE_PROXIMITY_H
#define GSAI_INFINITE_PROXIMITY_H
class GSAIInfiniteProximity : public GSAIProximity {
GDCLASS(GSAIInfiniteProximity, GSAIProximity);
public:
int _find_neighbors(const FuncRef &callback);
GSAIInfiniteProximity();
~GSAIInfiniteProximity();
protected:
static void _bind_methods();
// Determines any agent that is in the specified list as being neighbors with the
// owner agent, regardless of distance.
// @category - Proximities
// Returns a number of neighbors based on a `callback` function.
//
// `_find_neighbors` calls `callback` for each agent in the `agents` array and
// adds one to the count if its `callback` returns true.
// @tags - virtual
};
#endif